-
Art Prints Store
-
-
Follow me on Instagram
-
-
Visit My Store on Zazzle
-
SusanG_Productions Store
-
Archives
-
You are
invited
to join Kiva.org September 2026 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 -
Category Archives: Weekly Updates
Nothing But, Rigging Sticks – Weekly Update January 19, 2016
Have you ever felt like you were beating your head against a wall and realized that maybe you should try a different wall because you weren’t making a dent in the first one? That’s what it has been like for … Continue reading
Posted in Sticks, Weekly Updates
Tagged 3ds Max, bones, rigging, schematic view
Comments Off on Nothing But, Rigging Sticks – Weekly Update January 19, 2016
Solutions – Weekly Update January 12, 2016
This week I came up with solutions to things that were giving me trouble. And, there was a little frustration. Still those solutions have helped and could even get one project that I had considered putting on hold, back on the … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, acrylic inks, edge loops, edges, FK, mesh, n-gons, rigging, vertices
Comments Off on Solutions – Weekly Update January 12, 2016
Diving In To a New Year — Weekly Update January 5, 2016
That sounds much more enthusiastic than things actually were. Still it is a new year and a little enthusiasm and optimism to start things off is a good thing. I was optimistic, going into the long weekend that the extra … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, faces, FK, rigging, Unreal Engine
Comments Off on Diving In To a New Year — Weekly Update January 5, 2016
Just a Few More Days in 2015 — Weekly Update December 29, 2015
In case you missed it, last week was the Christmas Holiday. I had both Christmas Eve and Christmas Day off from the day job which made for a really nice 4 day weekend. I did my best to do very … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, Disney Infinity, GoZ, optimizing, polygons, wireframe, Zbrush
Comments Off on Just a Few More Days in 2015 — Weekly Update December 29, 2015
It’s Always Something — Weekly Update December 22, 2015
It seems lately there is always something getting in the way of, or making it difficult to work on the things I want to work on and even the things I need to work on. And if those things don’t … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, Disney Interactive, IK FK chains, rigging, wire parameters, Zbrush, Zbrush Summit 2015
Comments Off on It’s Always Something — Weekly Update December 22, 2015