Weekly Update – May 24, 2015

It’s always amazing and really cool, to come across something that makes a huge impact in better understanding something you’re working on. It can feel a lot like being hit in the head and having some mud knocked out. Things get a little clearer. I had this happen with the 3DS modeling this week even though I didn’t get much actual modeling done. Instead, I got a lot of sketchbook entries, mostly in 10 to 15 minute snippets.

The modeling stuff first. I’ll try to be brief. I’ve been watching a Digital Tutors course on ‘Rigging for Production’ in 3DS Max. I finished watching all 78 segments in the course. It was over 9 hours of lessons. As I finished up I decided that I should start the course again, once I finished, and use the character they provide and work a long with it. Then when that was done I would do the same again with each of the characters I already have created that I would like to animate. This would give me 4 full passes with it and I would hopefully start to really learn what I need to do. Good approach but as will a lot of things I do, I managed some scope creep.

The rigging course uses a character created in another course. So I decided I would go through that course. I watched the entire course, it’s only about 14 lessons and around 3 hours total so not too bad. At the end of the course you have a low poly character to use to 041_Crop_Smallpractice rigging and animation. Awesome. So I decided I would do that first. Instead of using the character provided for the rigging course, I would follow along with the character creating course, and use the character I create for the rigging course. I figure this gives me even that much more understanding. This morphed a little. While waiting for our CPR and AED certification course to begin at my day job, I came up with this half silhouette that I think I will use as the design for the character I’m going to create.

As I was watching the course on creating the character several things caught my interest. The method used for creating some of the objects was one. I knew I could use keyboard entry to create the primitive and that sort of thing but I hadn’t really been using it. So I figured out where that was and what it looks like. I also knew that I could change the pivot in a variety of ways but hadn’t really understood the difference between say, local, global, and view. So I hadn’t been using them. It takes a little getting used to but really makes a difference. This alone has potential to make things easier. I also learned about a variety of other things that while I knew about them, I hadn’t really played with them or made use of
them. And the FFD modifiers, oh my. Awesomeness.

So at one point my head was spinning and I was so excited about everything that I couldn’t wait to try them all and couldn’t decide what to use them on first. And that’s when I discovered that suppressing excitement is super exhausting.

I have a feeling that by the time I finish the additional passes through these courses, and a couple of other ones I have queued that my approach to some of my existing projects will change. That is a risk when learning about things in the middle of a project, but often one that pays dividends in many ways.

Now to the sketchbook stuff. Really, I did a lot of them in the morning when I should have been getting ready for my day job. I just couldn’t keep motivated so I’d take a bit and sketch. One or two I did just before bed so you have a few here. Oh and then there is the one that I did while waiting for the movie Tomorrowland to start. Which I liked.

I think the entries from the sketchbook this week need a bit of explanation so, here we go.

I have this idea for a very brief animation about a bee and a flower on a porch. This was done with that in mind. I think the flower(s) will be Petunias. Or something resembling Petunias.

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I started out this with thinking of the shoes and the legs. I wasn’t going to go much farther than that but for some reason I did and now this fellow looks like he’s holding up the spiral. A fun accident.

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Sometimes weird things pop into my head as I sit down to draw or sketch and I’m trying to learn to just work with them instead of force something in particular. This happened because for some reason the handle on a metal trash can and how it was attached seemed interesting.

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The combined thought of a peephole on a door that looks a little like an eye and a door knocker that has a shape of a nose was the general thought here. While it’s kind of fun and trippy, I think if I put a lot more thought and planning into it, I can execute the idea better.

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Ah, coffee. The magic elixir that makes mornings easier. This is my small homage to coffee.

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I have an project that I am working on for a client, it’s a fairly large project and will require060_Crop_Small more than a few panels of art, and fortunately there is not currently a deadline, so I have plenty of time to work out ideas. This sketch is me working out some bits for an idea for one of the panels. What I learned most from it is that could really use better references, and actual physical ones would be awesome.

And as I posted on Instagram, this little gem I did while I was sitting in the theater waiting for the movie Tomorrowland to start. It was pre-previews as well. I’m not sure if I meant for it to be a bird or a fish so it’s either a bish or a fird. Take your pick.

20150523_210133_Crop_SmallSo that’s the week. It’s the Memorial Holiday weekend here in the States so I, like a lot of people, have an extra day off. I tacked a vacation day on the end of that so I actually have two extra days off from my day job this weekend. Hopefully I’ll be able to take advantage of all that time and make lots of art.

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Finally Uploaded the Dolphin Turntable

I finally got all the things in place to make the turntable movie of the Dolphin I created in ZBrush look nice. It took a few tries and now I have finally uploaded it to my YouTube channel or you can see it here:

Enjoy.

 

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Weekly Update – May 16, 2015

There is so much that I want to work on and create that sometimes they create this massive log jam in my brain and I can barely get anything done. I try writing things down so that I can clear things a bit but that doesn’t always help. When that happens I don’t get much done in the sketchbook and I find myself fixated on some small part of a project on the computer and just have trouble getting past it. I’ve had a bit of that lately.

Telling a friend about this over coffee this week she said I needed to choose something and just work on it. And she has a point. Even though I like to have multiple things in progress at one time, trying to start too many at once does seem to be a bit of a detriment.

With that in mind, I tried working on the stick man logo project this week. And I made a lot of progress. I made enough progress to know that it is going to take a bit longer before it’s really ready to use. And since I need, and want, something to use sooner than it is likely to be ready, I created something a little different than the stick man to use. This new idea also needs a bit of refinement but I have a solution and a version of it that I will use for now while I refine it and work on the stick man. The stickman, I think, will be a lot of fun. No pictures of either yet.

I do have a picture of a sketch from Friday of last week. I was supposed to be doing my early morning stretches when this popped in and I decided it needed to live in the sketchbook.

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I finally did something with Maya besides open it, look around and close it. I’m still looking MyFirstMayaTryfor functions that I think are there and I just haven’t found. I managed to make something out of a basic box. I did some slicing and extruding to get this little house looking thing.

It was just as challenging to try to figure out how to render out an image of it from Maya as it was trying to figure out how to create it in Maya. I’m definitely going to need a few tutorials for this one.

When I finally got to the sketchbook this week, I had a couple of things come crawling out one day so I got a two for one that day. The first one, a little creepy crawly thing. I’m thinking it might be worth developing further in any number of formats. It’s kind of cute.

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The second one, a squid, has a bit of a story behind it. And though I did not use them for reference on this sketch, I did spend time last weekend looking for reference pictures of 20150516_090722squids so that I can use them for the purple squid. In a conversation with a friend, where I was explaining some of the cool software I use and all that it can do, I off-handed-ly said something about including a purple squid in something. I don’t think about these things really but apparently this squid caught my friend’s attention and now she’s wondering when she will get to see the purple squid. I have finally begun the rough, get a feel, sketches for the purple squid and this is the first one.

Now that I have a graphic that I am comfortable with using for an overlay in things like turntables and such, I think the next thing I will try to do is to get a fresh turntable of the ZBrush dolphin project using the new graphic and add a bit of text. Once that is done I’ll post it on YouTube and Instagram and here so you can see it. Something to look forward to.

And that reminds me. Yes, I am on Instagram. I am @susangasong  and I will try to get a link posted on the site in case you want to follow.

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TKD Guy Project Update – Hand Target

I mentioned that I got the hand target modeled. Well mostly. there are a couple more details that I would like to add. But it could be used as is.

So in case you aren’t familiar with hand targets for martial arts, there are some different types, I’m used to the clapper type. Here’s what one looks like.

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I had been thinking about how to create the shape and was trying to decide what basic primitive I would start with. Then I thought, what if I used the create shape choice and see what that would get me. I had seen it used in the rigging tutorials for some of the controls so I thought it might work to let me create the shape I wanted. The shape though was hollow, just an outline. I turned it into and editable poly and that filled it in. But it didn’t make it 3 dimensional. I extruded it and that got me depth so it was starting to look good. The only thing was that it was one big polygon but it was a messy n-gon which I didn’t want.

So the next step was to see if I could break it up into quads, four-sided polygons. It turned out to work better than I expected. I didn’t have to add but one or two vertices to break it TKD_Guy_04302015aup nicely. Then I connected the vertices with edges and things were looking good. I was able to add some edge loops at that point so I had more to work with. They even flowed really nicely, though I did some adjustment to make it look really nice.

The target is basically two of these shaped sides attached at a handle. So I made a copy of what I had to create the other side. Since I was going to connect them at the handle, I deleted the faces in between and then I connected them. I angled the heads away from each other a little before I did that. I needed some space between them so I could create the connecting geometry inside.

With the two sides created I started working on refining the look and softening the edges. Turbosmooth wasn’t much help with that at this point so work had to be done to make the transition softer. I really did a lot of fiddling with vertices to get to this point. I had the top side to a point that I felt like it was really going to work. And since I started this really late I figured it was a good stopping point, so I went to bed.

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I will confess, when I went to work on it the next day my hand was still a bit sore and stiff from point manipulation so I went and saw the Avengers movie before I got started again.

I finished up the bottom to match the top and then did a bit more refining to add something of a padded look to the targets and then an extra edge loop to give a nice seam on the handle. I did have to adjust the very base at the end of the handle. It was a little to long.

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And with a little turbosmooth added to make it look nice.

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Here’s a side view so you can see the seperation I was trying to make sure was there. It’s very important that it look like that because then, when you kick it or hit it, it slaps together and makes a nice loud sound.

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For the wrist strap I used a torus and severely deformed it to get the right shape.

TKD_Guy_05012015hI still have a little more detail that I keep thinking I will add but I haven’t gotten to it yet.

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TKD Guy Project Update – Finish that Chair

The folding chair for the lobby for the Taekwondo studio is complete. I got it finished up. Though a couple of bits took a few tries. I also got most of the hand target modeled. Complete with a strap. Yep.

So the chair. Where we left off was just after I got the seat complete. And everything in place. Sort of. The angles of the legs weren’t right so I did some testing to fine a good angle and adjusted where the seat piece fit, not too far back, not too far forward. Then it was time for the finer details, like the bolts and the hinge and the caps on the ends of the legs.

I started with the caps for the bottom of the legs since that would be fairly easy. It was. TKD_Guy_04162015aMostly it’s just a copy of the bottom section of the legs and then scaled out. Of course and edge loop or two or three had to be added to keep the form when I applied turbosmooth. But it worked out.

I figured the next easy part would be the bolts. So I started with the bolts at the seat. By getting these roughly in place it gave me a better idea of where and how to place the hinge bracket piece.

I didn’t get right to that hinge. I was on a roll with the bolts so I got those all placed and figured out before dealing with the hinge.

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Then the hinge. I was really just delaying the part that I had already figured out was going to be my bigger challenge. So I tried to get everything done before I started on the caps for the top of the back legs.

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If you notice in these pictures the tops of the back legs look a little weird. That’s because the cylinder doesn’t have the top face. In the real world you would see the inside of the tube but I don’t have it set to display both faces so you can basically see through the tube. It looks strange. So I needed to make the caps that go on top of those ends. That would look better and take care of the see-through faces.

It took me three tries to get those caps to work the way I wanted. One of the problems I TKD_Guy_04172015ehad was that I had no sections on the end of the cylinder that I created the cap from. So no geometry to deform. I tried a few things to get me some geometry to work with and finally settled on a solution. Then there was the deformation part. The cap isn’t really angled at the center, it is sort of a 3/4 angle type thing and it’s a bit concave to accept the other leg that is resting on it. So yeah. It was a challenge. But as you can see, I was finally triumphant.
I did go back in and do some refining on the seat back and gave it a little more of a contour. Once that was done, the only thing left of the modeling at that point was to make everything the same color. So now it looks prettier.

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I know I mentioned the hand target is done. I’ll fill you all in about that in another post. I am a bit excited about it since I tried something new to create it, and it worked. So that will be something to look for soon.

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