Things at the day job are still busy which means still more long days. That combined with the studying I need to do and there just don’t seem to be enough hours in the day. I’ve tried not sleeping to make up for that. It doesn’t really work out very well.
I did some studying this week. Both for this online class I’m taking and for the test for my day job. Some of it was fun. Some of it was frustrating and some of it was really satisfying. Because I was working hard to come up with some of the answers, I really felt like I had accomplished something at the end of the day. Even if I hadn’t solved the problem yet. When I would solve a problem, or even reach a stopping point in studying for the test, I tended to want to do something with my hands. So I built some things.
I got a little ‘frightened cricket’ kit from Robot Shop and put it together. It’s really cute. It’s solar powered so you have to take it outside. Once it’s in full sun it buzzes and bounces all over.


Another day I decided to put together one of the Lego Mixel kits that I have. They are good to have around for those times when you need something to do with your hands. Some of the Mixels are quite fun. I like this one with all its arms. And it spins.
I also got a kit for a motorcycle. Well, I could choose one of five to build. It’s from Meccano. I have another one that I put together a few years ago. That one is all in metal. This one is metal and plastic parts. It turned out to take a bit longer than I expected, and I had a couple of difficulties. Those were pretty much caused by my not reading the picture well enough. There were a few times I had to stop and take some parts off and put them back on correctly. I got it built though.
Each time I was ready for a break I thought about working on Funkatmyer. He needs boots and his earphones and probably something else. So I thought that I should be working on him. But my brain was tired and I knew it would just be frustrating if I tried. It was late into the weekend before I got my head clear enough of stuff that I felt like I could
concentrate. So I finally got started. I decided on boots. Right now they look a little like rain galoshes. Not very well fitting and pretty basic. I started out with a cylinder with enough faces so I would have options for detailing things. I extruded the bottom faces on the front side to make the foot part of the boot without trying to attach a section to the leg part. I also sunk the top of the cylinder into the leg of the boot so I have thickness. I did a little adjustment of the height of the leg from what I started with. And I got some shape into the foot part. Now I’m thinking about how I want the bottom of the boot to look. It could play a part in how I handle any detailing I do around the bottom. The rest of the boot is going to need some detail as well. So there is that to think about.

And yay! In spite of a long and tiring week, I managed to study and work on Funkatmyer. I’m pleased. I did think about working on the scene for Walter the Worm. I think that may take a bit more planning. There are a couple of things I might be able to work on while I’m doing that. It might even lead to some ideas on staging the scene. Hmm… Of course, none of that will happen if I don’t get things going.
There are so many things to do. So many things I want to do. And sometimes, just not enough time or energy to do even half of them. And I don’t know about you but I seem to find more of those things I want to do almost daily. Well, off to do one of the 25 things on the list of things I want to do today. I’ve already done a couple of the things on the ‘have to’ list. So this should be fun.
struggle by the end of the week.
complete and ready to have more accessories. It helps to have the full base shape before adding accessories. What if I wanted to give him cargo shorts. Not having that tail added would make it a bit annoying. As it was I had to adjust his jacket once I added the tail. The jacket was cutting into the surface so I had to reshape the back side.
the body while trying to select the points on the jacket that I wanted to move. And since the jacket points were inside the body where I couldn’t see them, that was a possibility. To see the points I used wire-frame mode. I’m not terribly fond of this because it puts everything in wire-frame instead of just what you need. Of course, since I couldn’t put the body in x-ray on mode it was really my only option.
So what was I working on that I hadn’t saved yet? Funkatmyer. I was working on Funky’s jacket. I had gotten it separated out from the body and some basic tidy up work done. I took a quick render of it and was just about to hit the save when all the power went out. Here’s the render.
I did finally get back to Funkatmyer and his jacket. And the power stayed on. And I saved more often. I ran into an interesting and somewhat frustrating problem. At some point in the process of trying to get something to work, and I don’t know what it was, I managed to turn off the Undo Queue. Yeah. That thing that holds all your changes so you can ‘ctrl+z’ and undo back a step or more. Off. I found out by trying to undo something. It took me a while to find where to turn it back on but I did.
I was then able to get back to making up Funkatmyer’s jacket. Mostly I added some edge loops and did some face extrudes to give some detail. I’m still deciding if I want to do anything fancy with the collar. Though at the moment, I’m leaning towards not. I may save that for another jacket later down the road. For now, have a look at Funkatmyer and his jacket. I’m not sure if I’m going to do any detailing around the arm holes. Still thinking on that one.

I finally got some time to work on Funky. Not much time mind you. I added an eyeball. I know that doesn’t sound very exciting or like it should be that hard. Really, it probably wouldn’t be if I would plan better. But the size and shape of the socket means it took a little bit of work to get it just right. Mostly it was about getting the overall shape to fit and then getting the center parts right. It may be a little difficult to really tell what’s going on here with it all still just the basic lambert material. Trust me. When I get the final materials added, and some better lighting, it should make a difference.



to keep track of the vertices that I was moving around. Then I added more edges to help refine the look. It took a bit of fiddling. When I started out, and with such a low poly count, the tip kept coming out very rounded even if I tried to make it pointed. To get the point to stay I finally had to add more vertices, attached to edges of course. That, let me maintain the point and gave me more to work with to add even more detail to the beak shape.
