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Category Archives: 3D Art
The Jack-o-lantern 2015
The Jack-o-lantern started out as a sculpt of a pumpkin in ZBrush. I wasn’t sure if I was going to make it into a jack-o-lantern or just leave it as a pumpkin but as I got close to completing the … Continue reading
Posted in 3D Art, 3D Sculpting
Tagged 3D art, 3D sculpting, dynamesh, jack-o-lantern, Photoshop, polypaint, pumpkin, render passes, rendering, Zbrush
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Weekly Update October 20, 2015 – Somewhat More Productive Than Expected
Since I started off my week last week with spending an entire evening reading a novel, and a good portion of the next evening finishing it, the week turned out a bit more successful than I expected. I had feared … Continue reading
Posted in 3D Art, 3D Sculpting, Weekly Updates
Tagged 3D art, 3d modeling, 3D sculpting, 3ds Max, compositing, Photoshop, Zbrush
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Weekly Update October 5, 2015 — After the Summit
Last week was mostly taken up with returning from the awesome ZBrush Summit at the Gnomon School in Los Angeles. Since one day was taken up with travel and the next spent getting things ready to return to work and such it … Continue reading
Posted in 3D Art, 3D Modeling, 3D Sculpting, Weekly Updates
Tagged 3D sculpting, digital sculpting, Gnomon, Pixologic, Zbrush
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Weekly Update – May 1, 2015
Happy May Day! Did we all remember to set up our May Poles? Me neither. I got a few things worked on, started, and even figured out this week. Which all in all makes for a pretty successful week. I … Continue reading
Posted in 3D Art, 3D Modeling, Art, Weekly Updates
Tagged 3ds Max, Autodesk, sketchbook
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Working on the Seat Back
The frame for the folding chair was built. Next up, time to put in the seat back. I considered a few ways I could create it and finally decided that it might work if I copied part of the top … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged polygons, turbosmooth
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