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Category Archives: 3D Art
Making a Mess, or Two, and Cleaning Up
You won’t get to see any of the pictures of the mess I made. I didn’t take any. And I’m still trying to figure out how to render the wireframe view of the models. And since to see one of … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, edge loops, flipped normals, ngons
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Something to Hold a Candle
I have some dishes, I have a table, I have adjusted the lighting. What next. I’m really developing this concept as I go along. The whole point is to learn how to use 3ds Max. And as useful as following … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, edge loops, editable poly, turbosmooth
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Lights And A Little Fog
As you noticed in the previous post, the light in the scene is pretty harsh. This is the default light that 3ds Max comes with. It’s great because you are guaranteed to see what you modeled but it kind of … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, atmosphere, lights
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I Took a Break…
I took a break last weekend from the dinner scene. I decided I wanted to do something a bit smaller and fun. So I chose a computer bug. Or, as my Uncle called it, a digital kootie. If you know … Continue reading
Posted in 3D Art, 3D Modeling, Art
Tagged 3D art, 3d modeling, normals
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A Start at Materials
I decided that things were looking a little to plain when I rendered them for review. And, once I stacked the dishes, I was afraid they would be difficult to differentiate. To fix this I decided to add some more … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, bump map, Materials
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