Author Archives: SusanG

New Renderers – Wow.

I thought, when I first started this project that I had setup the nVidia mental ray renderer to be my default renderer. Apparently I did not. I figured out that I hadn’t when looking at some of the renders I … Continue reading →

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Making a Mess, or Two, and Cleaning Up

You won’t get to see any of the pictures of the mess I made. I didn’t take any. And I’m still trying to figure out how to render the wireframe view of the models. And since to see one of … Continue reading →

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Attending the Zbrush Summit

This weekend Pixologic is holding the Zbrush Summit on the grounds of the Gnomon School of Visual Effects in Los Angeles, California. I, however, will be attending the event virtually via the awesomeness of Live Streaming. If you are interested you can find out … Continue reading →

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Something to Hold a Candle

I have some dishes, I have a table, I have adjusted the lighting. What next. I’m really developing this concept as I go along. The whole point is to learn how to use 3ds Max. And as useful as following … Continue reading →

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Lights And A Little Fog

As you noticed in the previous post, the light in the scene is pretty harsh. This is the default light that 3ds Max comes with. It’s great because you are guaranteed to see what you modeled but it kind of … Continue reading →

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