Skip to content
SusanGaSonG
adventures in art, music, and sometimes other things
SusanGaSonG
  • Home
  • About the Site
  • Bio -ish
  • Contact
  • Projects
    • Company For Dinner
    • Suguay Logo
    • Holiday Card 2014
    • Model My Home Office
    • TKD Guy
← Creating the Pencil Texture
Some Things I Learned from the Suguay Logo Project →

Texturing the Pen

Posted on October 15, 2014 by SusanG

Even though there are more components to the UVs for the Pen creating the texture turned out to be relatively easy.Capture_Pen_UV_edit_b

So as a refresher, here is what my UVs for the Pen look like.

 

I took this into Photoshop and first I selected everything and inverted it, because, as you might recall, 3ds Max happily renders the UV layout as white on black. Not my favorite.

Then I created another layer to work on. At first I was just going to paint on it like I did with the pencil texture. But, I’m not as
carefully skilled at handling my pen and tablet as I am with pen and paper and the components are very close. I was concerned that I would have a lot of coloring outside the lines and running into the other sections. So, my solution was to select everything on the
background layer using the magic wand tool and then create a new layer from that. Then I could select the individual shapes and mask them so that I was only coloring inside them and not outside the lines.The added beneifit of this was that it made it easy to fill each
component with a base color and just add any extra detailing on top of that.

Since I was able to base fill each item it cut down on the time it took for me to lay down a reasonable texture. As before the tricky part was the text. Once again, I put the text on it’s own layer so it was easier to deal with. This time though I had to flip it both
horizontally and vertically. Which I didn’t discover until I got it applied to my Pen in 3ds Max. In addition to the additional flip, I adjusted the location of the text a little in the vertical and more in the horizontal. This helped to balance out and space the text
nicely.

Pen_uv_1014_color_a

Pen_uv_1014_color_c

 

Bringing the texture back into 3ds Max was the same process I did for the pencil. I used the Pen selection set and applied a standard material to it. Then I inserted a bitmap item into the diffuse slot and selected my texture image to apply.

Here’s how the Pen turned out.

SGP_Logo_1014f

 

I may still do a few things here and there in 3ds Max to create the render I want to use for the website. For now though, this project is done.

 

 

And here is the complete view of the newly modeled and textured logo.SGP_Logo_1014d

 

Share this:

  • Click to share on X (Opens in new window) X
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on Reddit (Opens in new window) Reddit
  • Click to share on Tumblr (Opens in new window) Tumblr
  • Click to share on WhatsApp (Opens in new window) WhatsApp
  • More
  • Click to share on Mastodon (Opens in new window) Mastodon
This entry was posted in 3D Art, 3D Modeling, Suguay Logo and tagged 3D art, 3d modeling, 3ds Max, Photoshop, rendering, texture, UVs. Bookmark the permalink.
← Creating the Pencil Texture
Some Things I Learned from the Suguay Logo Project →
  • Art Prints Store

  • Susan Michelle Artist


  • Follow me on Instagram

  • @susangasong


  • Visit My Store on Zazzle

  • SusanG_Productions Store

  • Archives

  • You are
    invited
    to join Kiva.org

  • September 2025
    M T W T F S S
    1234567
    891011121314
    15161718192021
    22232425262728
    2930  
    « Aug    

  • Bands

    • Jorge & Nicole Acoustic guitar and bass duo
  • Cool Organizations Doing Good

    • Kiva
    • Surfrider Foundation
  • Recent Posts

    • So Many Options
    • Not All White Is The Same
    • I Think I’ll Try Another
    • I Tried Something Different
    • The Yearly Trek
  • You are invited to join Kiva.org

SusanGaSonG
Proudly powered by WordPress.