Even though there are more components to the UVs for the Pen creating the texture turned out to be relatively easy.
So as a refresher, here is what my UVs for the Pen look like.
I took this into Photoshop and first I selected everything and inverted it, because, as you might recall, 3ds Max happily renders the UV layout as white on black. Not my favorite.
Then I created another layer to work on. At first I was just going to paint on it like I did with the pencil texture. But, I’m not as
carefully skilled at handling my pen and tablet as I am with pen and paper and the components are very close. I was concerned that I would have a lot of coloring outside the lines and running into the other sections. So, my solution was to select everything on the
background layer using the magic wand tool and then create a new layer from that. Then I could select the individual shapes and mask them so that I was only coloring inside them and not outside the lines.The added beneifit of this was that it made it easy to fill each
component with a base color and just add any extra detailing on top of that.
Since I was able to base fill each item it cut down on the time it took for me to lay down a reasonable texture. As before the tricky part was the text. Once again, I put the text on it’s own layer so it was easier to deal with. This time though I had to flip it both
horizontally and vertically. Which I didn’t discover until I got it applied to my Pen in 3ds Max. In addition to the additional flip, I adjusted the location of the text a little in the vertical and more in the horizontal. This helped to balance out and space the text
nicely.
Bringing the texture back into 3ds Max was the same process I did for the pencil. I used the Pen selection set and applied a standard material to it. Then I inserted a bitmap item into the diffuse slot and selected my texture image to apply.
Here’s how the Pen turned out.
I may still do a few things here and there in 3ds Max to create the render I want to use for the website. For now though, this project is done.
And here is the complete view of the newly modeled and textured logo.