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Tag Archives: Zbrush
Progress and Realizations – Weekly Update January 26, 2016
Before I get into this post, I would like to make a random, nothing to do with the topic observation. And that is that someone needs to get Mother Nature a Snickers Bar. She’s just not herself lately. In spite … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, animating, Maya, rigging, Zbrush
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Just a Few More Days in 2015 — Weekly Update December 29, 2015
In case you missed it, last week was the Christmas Holiday. I had both Christmas Eve and Christmas Day off from the day job which made for a really nice 4 day weekend. I did my best to do very … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, Disney Infinity, GoZ, optimizing, polygons, wireframe, Zbrush
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It’s Always Something — Weekly Update December 22, 2015
It seems lately there is always something getting in the way of, or making it difficult to work on the things I want to work on and even the things I need to work on. And if those things don’t … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, Disney Interactive, IK FK chains, rigging, wire parameters, Zbrush, Zbrush Summit 2015
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I Thought I’d Get More Done — Weekly Update December 8, 2015
Last week was a partial week back at the day job after the vacation and Thanksgiving holiday and I really thought I’d get more done than I think I did. I think I feel that way every week when I … Continue reading
Posted in 3D Art, Weekly Updates
Tagged 3d modeling, 3ds Max, rigging, stippling, Zbrush
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Weekly Update November 3, 2015 – An Alien and a Snowman
An Alien and a Snowman walked into a…wait…wrong story. An Alien and a Snowman knocked at the door… Well, that’s a bit closer, I suppose, if you consider they are the only projects I really worked on this week. I … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, alien, edge loops, Fumanchu Cupcakes, Photoshop, polypaint, snowman, Zbrush
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