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Tag Archives: Zbrush
A Black Belt, A Leaf, Funky Bird Feet
The vacation from the day job is over. It was one of the better stay home vacations I’ve had. I decided not to fight the need to relax and not get anything done and that paid off. By mid-week I … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, Autodesk, edge loops, FunkyBird, Maya, Worm_Guy, Zbrush
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It’s Like a Dance
One step forward. Two steps back. One step forward. Two steps back. It’s really not that bad this week. It was actually, a fairly successful week even if I don’t have a lot of cool stuff to show. I have … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, FunkyBird, Maya, pluralsight, squid, Zbrush, zspheres
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Momentarily De-Railed
Monday, last week, I woke up with a new perspective on some things and ready to tackle other things and make real progress. I also woke up with a raging sore throat. And the progress train pretty much went off … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, FunkyBird, Worm_Guy, WormGuy, Zbrush
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A Bird and a Squid
There should be a punch line to go with that, don’t you think? I don’t have one. It’s what I worked on this week. In addition to trying to finish putting the Art room back together and figuring out what … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, Maya, rigging, sketchbook, Zbrush
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Who Needs Groceries Anyway?
Actually I do. However, sometimes, they can wait. At least that’s what I decided this weekend when I realized that I had spent the time I was going to go grocery shopping not doing that. Instead I spent the time … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, Arnold, arnold_renderer, Materials, Maya, rigging, Zbrush
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