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Tag Archives: soft select
Bellows of Frustration – Weekly Update May 31, 2016
It is extremely difficult to make a work in progress picture of a worm or caterpillar type creature not look obscene. Especially in the early stages of the model. For most of this week I didn’t work on anything. I … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, polygons, rig, soft select, spheres, textures
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Time to Refine
I have all the parts created and a reference or guide for the height, so now it’s time to start to refine the shapes of the different components that make up the Mannequin. As a refresher, here is what I’m … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3ds Max, edge loops, soft select
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And Now There is a Hand
I finally figured out how I would make the hand for the Mannequin. It took me a while to decide how to approach it. I considered using a cylinder with more segments on the end caps but I was still … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3D art, 3d modeling, soft select, wireframe
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Moving along a Mannequin
I got as far as placing the thigh section last time. I’ll just keep moving down the leg of this mannequin. The knee is just a sphere I had created as part of the initial rough in. I moved it … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3D art, 3d modeling, 3ds Max, soft select
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More of the Mannequin
I’ve got from the head down to the waist started. Time to get a little more done. For the pelvis, I again swapped out the cylinder for a sphere. Though I’m not sure that was the most efficient way to … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3D art, 3d modeling, 3ds Max, edge loops, scale, soft select
Comments Off on More of the Mannequin