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Tag Archives: rigging
It’s Always Something — Weekly Update December 22, 2015
It seems lately there is always something getting in the way of, or making it difficult to work on the things I want to work on and even the things I need to work on. And if those things don’t … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, Disney Interactive, IK FK chains, rigging, wire parameters, Zbrush, Zbrush Summit 2015
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All About Sticks — Weekly Update December 15, 2015
This week it’s all about working on Sticks. Which sounds much grander than it turns out to be. Remember, it is the holiday season and that means, endless distractions. Even with all the things to tear me away from my … Continue reading
I Thought I’d Get More Done — Weekly Update December 8, 2015
Last week was a partial week back at the day job after the vacation and Thanksgiving holiday and I really thought I’d get more done than I think I did. I think I feel that way every week when I … Continue reading
Posted in 3D Art, Weekly Updates
Tagged 3d modeling, 3ds Max, rigging, stippling, Zbrush
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Weekly Update October 13, 2015 – A Bit More Arting Than Slacking
I am quite pleased to share that I managed a bit more arting this past week than slacking. I can’t say that I spent endless hours in the studio working on things. I did spend some time each day or … Continue reading
Posted in Weekly Updates
Tagged 3D art, 3d modeling, 3ds Max, acrylic paint, painting, rigging, stippling, Zbrush
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Weekly Update September 14, 2015 — Back to the Regular World
Last week was back to the day job and the regular world for me. I was a little surprised how tired I was the first couple of days. But I made it through. As I suspected, I didn’t get a … Continue reading
Posted in 3D Modeling, Art, Weekly Updates
Tagged 3d model rigging, 3d modeling, digital art, Photoshop, Pixologic, rigging, sketchbook, Zbrush
Comments Off on Weekly Update September 14, 2015 — Back to the Regular World