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Tag Archives: rig
Bellows of Frustration – Weekly Update May 31, 2016
It is extremely difficult to make a work in progress picture of a worm or caterpillar type creature not look obscene. Especially in the early stages of the model. For most of this week I didn’t work on anything. I … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, polygons, rig, soft select, spheres, textures
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Yay! That’s done. – Weekly Update February 2, 2016
Hey! Happy Groundhog Day! I’m not really sure I care if the groundhog sees his shadow. The weather is so messed up I don’t think his shadow is going to make much difference if we get an early Spring or … Continue reading
Posted in 3D Art, 3D Modeling, Videos, Weekly Updates
Tagged 3ds Max, animating, bones, enveloping, Maya, mesh, rig, rigging, video
Comments Off on Yay! That’s done. – Weekly Update February 2, 2016