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Tag Archives: polygons
Another Week — Weekly Update June 14, 2016
I don’t have a snappy title for this week. I didn’t have that snappy a week. It wasn’t bad. Just not snappy. I got zapped by allergies of some sort pretty good and spent most of the week feeling less … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3d modeling, edge loops, extrude, movies, polygons
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Bellows of Frustration – Weekly Update May 31, 2016
It is extremely difficult to make a work in progress picture of a worm or caterpillar type creature not look obscene. Especially in the early stages of the model. For most of this week I didn’t work on anything. I … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, polygons, rig, soft select, spheres, textures
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Bits and Pieces – Weekly Update May 24, 2016
Bits and pieces, or, this week I should have taken notes. Unfortunately, the Twitter tool I use doesn’t like it when I use a title that long. I sat down to work on this update and figure out what pictures … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, book, candle, edge loops, extrude, halloween, jack-o-lantern, polygons, turbosmooth, Zbrush
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Just a Few More Days in 2015 — Weekly Update December 29, 2015
In case you missed it, last week was the Christmas Holiday. I had both Christmas Eve and Christmas Day off from the day job which made for a really nice 4 day weekend. I did my best to do very … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, Disney Infinity, GoZ, optimizing, polygons, wireframe, Zbrush
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Working on the Seat Back
The frame for the folding chair was built. Next up, time to put in the seat back. I considered a few ways I could create it and finally decided that it might work if I copied part of the top … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged polygons, turbosmooth
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