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Tag Archives: Materials
We’ve Got Balloons – Weekly Update April 5, 2016
Yes indeed. The letters now look like balloons. Really they do. Since the ballooned or sculpted letters that I did last week came out so well I decided that I am sticking with those. Sometimes you do have to start … Continue reading
Posted in 3D Art, 3D Modeling, Weekly Updates
Tagged 3ds Max, birthday card, edge loops, Materials, texture, Zbrush
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So Glad I’m Not Animating This
I’m getting close. The office model is nearly finished. Just a few more lamps to add. There is already a lot of stuff in this room it really doesn’t need anything else. But to get an accurate understanding of how … Continue reading
Posted in 3D Art, 3D Modeling, Model My Home Office
Tagged 3d modeling, material id, Materials, polygons
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Trying to Show My Wireframe
I was working on the pencil end of this logo and decided to try pulling the point out from the cylinder. While I was doing that I thought it would be cool to show you what it looks like when … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3D art, 3d modeling, 3ds Max, Materials, rendering, wireframe
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Lights That Look Like Lights
I got the brilliant idea that I wanted to see a street light through the window. Then as I tried to get it to look just right I started to wonder just how brilliant that idea was. Modeling it was … Continue reading
Posted in 3D Art, 3D Modeling, Company For Dinner
Tagged 3D art, 3d modeling, edge loops, lights, Materials, self illumination
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A Start at Materials
I decided that things were looking a little to plain when I rendered them for review. And, once I stacked the dishes, I was afraid they would be difficult to differentiate. To fix this I decided to add some more … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, bump map, Materials
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