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Tag Archives: jack-o-lantern
Halloween Card 2016 Now Available!
The Halloween card is finally complete and ready for you. I know it’s only just in time this year. Still keep it in mind for next year. You can check it out at: Halloween Jack o Lantern with pot of candy. … Continue reading
Posted in Product Announcements, Uncategorized
Tagged candy, halloween, halloween_card, jack-o-lantern, jackolantern
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Bits and Pieces – Weekly Update May 24, 2016
Bits and pieces, or, this week I should have taken notes. Unfortunately, the Twitter tool I use doesn’t like it when I use a title that long. I sat down to work on this update and figure out what pictures … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, book, candle, edge loops, extrude, halloween, jack-o-lantern, polygons, turbosmooth, Zbrush
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I Took Notes – Weekly Update May 17, 2016
Last week felt really long. I know it was not longer than any other week, same number of hours and some number of days. But as sometimes happens, the amount of stuff that does or doesn’t get packed into those … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, Autodesk, extrude, halloween, jack-o-lantern, jackolantern, TextPlus, Zbrush
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Next Project! – Weekly Update May 10, 2016
Yep, on to the next project. The Birthday Card for 2016 is complete and posted so now it’s time to start something else. I’ve got a few ideas but nothing has started begging me to make it so it is … Continue reading
Posted in 3D Art, 3D Modeling, Weekly Updates
Tagged 3ds Max, flipped normals, halloween, jack-o-lantern, modeling, Pixologic, Zbrush
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The Jack-o-lantern 2015
The Jack-o-lantern started out as a sculpt of a pumpkin in ZBrush. I wasn’t sure if I was going to make it into a jack-o-lantern or just leave it as a pumpkin but as I got close to completing the … Continue reading
Posted in 3D Art, 3D Sculpting
Tagged 3D art, 3D sculpting, dynamesh, jack-o-lantern, Photoshop, polypaint, pumpkin, render passes, rendering, Zbrush
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