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Tag Archives: FK
Solutions – Weekly Update January 12, 2016
This week I came up with solutions to things that were giving me trouble. And, there was a little frustration. Still those solutions have helped and could even get one project that I had considered putting on hold, back on the … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, acrylic inks, edge loops, edges, FK, mesh, n-gons, rigging, vertices
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Diving In To a New Year — Weekly Update January 5, 2016
That sounds much more enthusiastic than things actually were. Still it is a new year and a little enthusiasm and optimism to start things off is a good thing. I was optimistic, going into the long weekend that the extra … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, faces, FK, rigging, Unreal Engine
Comments Off on Diving In To a New Year — Weekly Update January 5, 2016
All About Sticks — Weekly Update December 15, 2015
This week it’s all about working on Sticks. Which sounds much grander than it turns out to be. Remember, it is the holiday season and that means, endless distractions. Even with all the things to tear me away from my … Continue reading