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Tag Archives: bones
I Think I’m Going to Make It – Weekly Update April 26, 2016
I think I’m going to have the Birthday Card done by the end of the month, which turns out to be the end of the week. I was a little slow getting started on the robot hands this week but … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3d modeling, birthday card, bones, rigging, skinning
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Yay! That’s done. – Weekly Update February 2, 2016
Hey! Happy Groundhog Day! I’m not really sure I care if the groundhog sees his shadow. The weather is so messed up I don’t think his shadow is going to make much difference if we get an early Spring or … Continue reading
Posted in 3D Art, 3D Modeling, Videos, Weekly Updates
Tagged 3ds Max, animating, bones, enveloping, Maya, mesh, rig, rigging, video
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Nothing But, Rigging Sticks – Weekly Update January 19, 2016
Have you ever felt like you were beating your head against a wall and realized that maybe you should try a different wall because you weren’t making a dent in the first one? That’s what it has been like for … Continue reading
Posted in Sticks, Weekly Updates
Tagged 3ds Max, bones, rigging, schematic view
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All About Sticks — Weekly Update December 15, 2015
This week it’s all about working on Sticks. Which sounds much grander than it turns out to be. Remember, it is the holiday season and that means, endless distractions. Even with all the things to tear me away from my … Continue reading