Tag Archives: 3ds Max

I Think I Fixed It – Weekly Updated February 9, 2016

As you might have guessed I spent my time this week working on Sticks, again. I couldn’t leave the wrists as they were and once I latched on to the idea of using the saved weights file, I had to … Continue reading

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Yay! That’s done. – Weekly Update February 2, 2016

Hey! Happy Groundhog Day! I’m not really sure I care if the groundhog sees his shadow. The weather is so messed up I don’t think his shadow is going to make much difference if we get an early Spring or … Continue reading

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Progress and Realizations – Weekly Update January 26, 2016

Before I get into this post, I would like to make a random, nothing to do with the topic observation. And that is that someone needs to get Mother Nature a Snickers Bar. She’s just not herself lately. In spite … Continue reading

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Nothing But, Rigging Sticks – Weekly Update January 19, 2016

Have you ever felt like you were beating your head against a wall and realized that maybe you should try a different wall because you weren’t making a dent in the first one? That’s what it has been like for … Continue reading

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Solutions – Weekly Update January 12, 2016

This week I came up with solutions to things that were giving me trouble.  And, there was a little frustration. Still those solutions have helped and could even get one project that I had considered putting on hold, back on the … Continue reading

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