-
Art Prints Store
-
-
Follow me on Instagram
-
-
Visit My Store on Zazzle
-
SusanG_Productions Store
-
Archives
-
You are
invited
to join Kiva.org September 2025 M T W T F S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 -
Tag Archives: 3ds Max
That’s a Few Things Done – August 9, 2016
There has been a lot happen around my place this week. Stuff in the studio and stuff in other places as well. Some of the projects are getting worked on and some of the art is getting worked on and … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, FiberMesh, Gibson, gibson_guitar, Hair_and_Fur, Zbrush
Comments Off on That’s a Few Things Done – August 9, 2016
Takin’ a Small Break to Recover – July 5, 2016
I spent most of last week cleaning up and trying to recover from the trip to Florida. I went down to see my niece get married. It was quite an adventure and I returned with a gift from Florida. A … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3d modeling, 3ds Max, Guitar, painting, stippling, Substance Painter, WormGuy
Comments Off on Takin’ a Small Break to Recover – July 5, 2016
Back to the Worm Guy – June 28, 2016
Remember when I said I was trying to think of all the parts I wanted for both sides of the Worm Guy before I split him and then mirrored him? That didn’t work out quite as planned. I did the … Continue reading
Posted in 3D Art, 3D Modeling, Weekly Updates
Tagged 3d modeling, 3ds Max, Substance Painter, Worm_Guy
Comments Off on Back to the Worm Guy – June 28, 2016
Not My Best Week – Weekly Update June 7, 2016
I’ve had a couple of distractions this week that have made focusing on 3d model work a bit difficult. That means there isn’t a lot to share so this will be a shorter post than usual. Distraction one is a … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3d modeling, 3ds Max, edge loops, extrude, worm guy
Comments Off on Not My Best Week – Weekly Update June 7, 2016
Bellows of Frustration – Weekly Update May 31, 2016
It is extremely difficult to make a work in progress picture of a worm or caterpillar type creature not look obscene. Especially in the early stages of the model. For most of this week I didn’t work on anything. I … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, polygons, rig, soft select, spheres, textures
Comments Off on Bellows of Frustration – Weekly Update May 31, 2016