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Tag Archives: 3ds Max
That’s a Few Things Done – August 9, 2016
There has been a lot happen around my place this week. Stuff in the studio and stuff in other places as well. Some of the projects are getting worked on and some of the art is getting worked on and … Continue reading
									
						Posted in Weekly Updates					
					
				
								
					Tagged 3ds Max, FiberMesh, Gibson, gibson_guitar, Hair_and_Fur, Zbrush				
				
				
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		Takin’ a Small Break to Recover – July 5, 2016
I spent most of last week cleaning up and trying to recover from the trip to Florida. I went down to see my niece get married. It was quite an adventure and I returned with a gift from Florida. A … Continue reading
									
						Posted in 3D Modeling, Weekly Updates					
					
				
								
					Tagged 3d modeling, 3ds Max, Guitar, painting, stippling, Substance Painter, WormGuy				
				
				
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		Back to the Worm Guy – June 28, 2016
Remember when I said I was trying to think of all the parts I wanted for both sides of the Worm Guy before I split him and then mirrored him? That didn’t work out quite as planned. I did the … Continue reading
									
						Posted in 3D Art, 3D Modeling, Weekly Updates					
					
				
								
					Tagged 3d modeling, 3ds Max, Substance Painter, Worm_Guy				
				
				
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		Not My Best Week – Weekly Update June 7, 2016
I’ve had a couple of distractions this week that have made focusing on 3d model work a bit difficult. That means there isn’t a lot to share so this will be a shorter post than usual. Distraction one is a … Continue reading
									
						Posted in 3D Modeling, Weekly Updates					
					
				
								
					Tagged 3d modeling, 3ds Max, edge loops, extrude, worm guy				
				
				
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		Bellows of Frustration – Weekly Update May 31, 2016
It is extremely difficult to make a work in progress picture of a worm or caterpillar type creature not look obscene. Especially in the early stages of the model. For most of this week I didn’t work on anything. I … Continue reading
									
						Posted in 3D Modeling, Weekly Updates					
					
				
								
					Tagged 3ds Max, polygons, rig, soft select, spheres, textures				
				
				
				Comments Off on Bellows of Frustration – Weekly Update May 31, 2016