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Tag Archives: 3ds Max
Who Needs Groceries Anyway?
Actually I do. However, sometimes, they can wait. At least that’s what I decided this weekend when I realized that I had spent the time I was going to go grocery shopping not doing that. Instead I spent the time … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, Arnold, arnold_renderer, Materials, Maya, rigging, Zbrush
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Back to the Penguin
That was sort of a full week. At least it felt like it was. That was probably due to some events at the day job that might end up impacting some of my after day job time. It’s ok it will … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, Maya, penguin, pluralsight, rigging
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Playing With My Toys
I’m going to try to keep this fairly quick so I can get back to playing with my toys. No not the Lego bricks. Though I have some of those to work on too. Nope. I had a whim floating … Continue reading
This Needs a Title
Even though last week was technically a short week for me at the day job, it felt long and busy. That seems to be the way things go. That first week back after time off, even a fairly short amount … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, edge loops, Maya, penguin
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Another Vacation Over
Sigh. Another vacation has come to an end. I would say this was a successful and somewhat satisfying vacation. That’s not always an easy thing for me to accomplish. I usually have a whole list of things I want to … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, Maya, ovation_guitars, Zbrush
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