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Tag Archives: 3ds Max
Shaping the Tail
Back to more Funkatmyer the FunkyBird this week. Though not quite as much as I would have liked. The day job really took it’s toll. Lots of long days that meant I was out of steam by the time I … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, Funkatmyer, FunkyBird, Maya
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Workflows and Pipelines
Have you ever noticed that when you have an idea of something to create it sometimes takes a couple of iterations to get it really right? If you look at the process all the artists go through to make an … Continue reading
A Black Belt, A Leaf, Funky Bird Feet
The vacation from the day job is over. It was one of the better stay home vacations I’ve had. I decided not to fight the need to relax and not get anything done and that paid off. By mid-week I … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, Autodesk, edge loops, FunkyBird, Maya, Worm_Guy, Zbrush
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Some Weeks Are Like That
Sometimes I am at a loss of how to start a post, or even what to call it. It’s easier when I’ve done a lot during the week or learned a lot. This week, neither of those happened. So. Part … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3D sculpting, 3ds Max, Autodesk, FunkyBird, Maya
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A Bird and a Squid
There should be a punch line to go with that, don’t you think? I don’t have one. It’s what I worked on this week. In addition to trying to finish putting the Art room back together and figuring out what … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, Maya, rigging, sketchbook, Zbrush
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