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Tag Archives: 3ds Max
Something to Sit On
The scope of this project just keeps growing. That is what happens when you do not start out with a clear and specific plan. That’s ok because that allows for freedom of creativity and happy accidents. Or the realization that … Continue reading
Posted in 3D Art, 3D Modeling, Company For Dinner
Tagged 3d modeling, 3ds Max, edge loops, scale, soft selection
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A Square Peg to Create a Round Hole.
The salt and pepper shakers were a little different to model. I am not sure I did it most efficiently. I did it the way I knew I could make it work. What I knew I wanted was to have … Continue reading
Posted in 3D Art, 3D Modeling, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, box, edge loops, extrude, round, square, turbosmooth
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Making a Mess, or Two, and Cleaning Up
You won’t get to see any of the pictures of the mess I made. I didn’t take any. And I’m still trying to figure out how to render the wireframe view of the models. And since to see one of … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, edge loops, flipped normals, ngons
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Something to Hold a Candle
I have some dishes, I have a table, I have adjusted the lighting. What next. I’m really developing this concept as I go along. The whole point is to learn how to use 3ds Max. And as useful as following … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, edge loops, editable poly, turbosmooth
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Lights And A Little Fog
As you noticed in the previous post, the light in the scene is pretty harsh. This is the default light that 3ds Max comes with. It’s great because you are guaranteed to see what you modeled but it kind of … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, atmosphere, lights
Comments Off on Lights And A Little Fog