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Tag Archives: 3ds Max
Starting a New Project Nov/Dec 2014…
Or more like starting new projects. As in, yes, more than one. I have so many ideas for things that I want to create and a few things that I need to create, and it is very difficult to decide … Continue reading
Posted in 3D Art, 3D Modeling, Holiday Card 2014, Model My Home Office, Projects, TKD Guy
Tagged 3D art, 3d modeling, 3ds Max, rendering
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Some Things I Learned from the Suguay Logo Project
The primary reason for choosing the Suguay Logo to work on was specifically so that I could learn how to create and use UVs for texturing objects in 3D. I did definitely learn how to do that. I had to … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3D art, 3d modeling, 3ds Max, Photoshop, UVs
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Texturing the Pen
Even though there are more components to the UVs for the Pen creating the texture turned out to be relatively easy. So as a refresher, here is what my UVs for the Pen look like. I took this into … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3D art, 3d modeling, 3ds Max, Photoshop, rendering, texture, UVs
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Creating the Pencil Texture
Yep, still working on the logo for Suguay Productions. I think I might be in the home stretch though. I got the texture for the pencil end created. I took the UV layout that I created into Photoshop to work … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3d modeling, 3ds Max, Photoshop, turbosmooth, UVs
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Packin’ the UVs
Last I left off, a very long post ago, I had the UVs created for each object in my scene. I have done a little more house keeping work. Each object had its own UV layout and when you brought … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3D art, 3d modeling, 3ds Max, Photoshop, UVs
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