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Tag Archives: 3ds Max
Weekly Update – April 2, 2015
I would really like to say I got a lot done this week, and I did. I just don’t have a lot of art work to show for it. If you remember I have the main character for the TKD … Continue reading
Posted in 3D Modeling, 3D Sculpting, Weekly Updates
Tagged 3ds Max, Digital Tutors, Pixologic, Zbrush
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Time to Refine
I have all the parts created and a reference or guide for the height, so now it’s time to start to refine the shapes of the different components that make up the Mannequin. As a refresher, here is what I’m … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3ds Max, edge loops, soft select
Comments Off on Time to Refine
The Mannequin Has an Arm
With the mannequin having legs I could finally start on the arms. Once the arms and hands are done the middle tip of the fingers should end at about mid thigh. So it helps to have the legs completed. Or … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3d modeling, 3ds Max
Comments Off on The Mannequin Has an Arm
Moving along a Mannequin
I got as far as placing the thigh section last time. I’ll just keep moving down the leg of this mannequin. The knee is just a sphere I had created as part of the initial rough in. I moved it … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3D art, 3d modeling, 3ds Max, soft select
Comments Off on Moving along a Mannequin
Messin’ Around and Learnin’ Stuff
A good bit of learning any new program for creating stuff involves a lot of time messing around in it. Sometimes we get the software and have something specific we have to do with it right then and that’s all … Continue reading