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Tag Archives: 3ds Max
Weekly Update October 27, 2015 – Starting Over and Figuring Out
Not everything went as planned when I started working on things this week. Which really isn’t surprising. This week there was annoying and there was good stuff. I think I can be happy with that. Sure beats there being bad … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3D sculpting, 3ds Max, art, digital sculpting, Zbrush
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Weekly Update October 20, 2015 – Somewhat More Productive Than Expected
Since I started off my week last week with spending an entire evening reading a novel, and a good portion of the next evening finishing it, the week turned out a bit more successful than I expected. I had feared … Continue reading
Posted in 3D Art, 3D Sculpting, Weekly Updates
Tagged 3D art, 3d modeling, 3D sculpting, 3ds Max, compositing, Photoshop, Zbrush
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Weekly Update October 13, 2015 – A Bit More Arting Than Slacking
I am quite pleased to share that I managed a bit more arting this past week than slacking. I can’t say that I spent endless hours in the studio working on things. I did spend some time each day or … Continue reading
Posted in Weekly Updates
Tagged 3D art, 3d modeling, 3ds Max, acrylic paint, painting, rigging, stippling, Zbrush
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Weekly Update August 10, 2015 — The Body Thwarts the Mind’s Intentions
Yes, this is a day or two late. I always intend to have my update posted on Saturday and it usually doesn’t get done until Sunday. This week it’s Monday. The only real excuse I have is that I spent … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, sketchbook
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Weekly Update – July 19, 2015 – And the Dragons Have Started to Arrive
Yes. You read that right. Dragons. The significance of the arrival of dragons has to do with the challenges I have in drawing or sculpting them. For some reason I couldn’t get my head around how the wings worked in … Continue reading
Posted in Weekly Updates
Tagged 3ds Max, Pixologic, sketchbook, Zbrush
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