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Tag Archives: 3ds Max
Diving In To a New Year — Weekly Update January 5, 2016
That sounds much more enthusiastic than things actually were. Still it is a new year and a little enthusiasm and optimism to start things off is a good thing. I was optimistic, going into the long weekend that the extra … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, faces, FK, rigging, Unreal Engine
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Just a Few More Days in 2015 — Weekly Update December 29, 2015
In case you missed it, last week was the Christmas Holiday. I had both Christmas Eve and Christmas Day off from the day job which made for a really nice 4 day weekend. I did my best to do very … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, Disney Infinity, GoZ, optimizing, polygons, wireframe, Zbrush
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It’s Always Something — Weekly Update December 22, 2015
It seems lately there is always something getting in the way of, or making it difficult to work on the things I want to work on and even the things I need to work on. And if those things don’t … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, Disney Interactive, IK FK chains, rigging, wire parameters, Zbrush, Zbrush Summit 2015
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All About Sticks — Weekly Update December 15, 2015
This week it’s all about working on Sticks. Which sounds much grander than it turns out to be. Remember, it is the holiday season and that means, endless distractions. Even with all the things to tear me away from my … Continue reading
I Thought I’d Get More Done — Weekly Update December 8, 2015
Last week was a partial week back at the day job after the vacation and Thanksgiving holiday and I really thought I’d get more done than I think I did. I think I feel that way every week when I … Continue reading
Posted in 3D Art, Weekly Updates
Tagged 3d modeling, 3ds Max, rigging, stippling, Zbrush
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