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Tag Archives: 3d modeling
I Think I’m Going to Make It – Weekly Update April 26, 2016
I think I’m going to have the Birthday Card done by the end of the month, which turns out to be the end of the week. I was a little slow getting started on the robot hands this week but … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3d modeling, birthday card, bones, rigging, skinning
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Not Very Effective — Weekly Update April 19, 2016
So it’s allergy season here. Honestly with the way the weather has been messed up I think it’s been allergy season here since Christmas. I feel like I’ve taken so much allergy medication that maybe I should buy stock in … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3d modeling, edge loops, Materials, Robot hand
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Getting Closer – Weekly Update April 12, 2016
Really, I am. I am getting close to having the Birthday card finished. I’m excited to be this far along. But there are still a few things that need to be done to really finish it up. To start with, after … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3d modeling, 3ds Max, Autodesk, balloons, birthday card, shaders
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What to Call This – Weekly Update March 29, 2016
I had a few of choices for the title of this week’s post. I considered something like ‘Duh Moments’ or ‘I Am Not a Colorist’ as well as ‘What Should I Call This’ and ‘This is Why We Read About … Continue reading
Posted in 3D Modeling, 3D Sculpting, Weekly Updates
Tagged 3d modeling, 3D sculpting, 3D World Magazine, 3DArtist Magazine, 3ds Max, Autodesk, birthday card, chamfer, color, inflate, Maya, Mudbox, Photoshop, Zbrush, ZRemesh
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My Daylight Was Not Saved – Weekly Update March 15, 2016
Yes, daylight saving time as begun in the U.S. I have a few issues with the whole concept, and I could go on and on about them. However, you’re not here to read my complaints and arguments against daylight saving time. … Continue reading
Posted in 3D Art, 3D Modeling, Weekly Updates
Tagged 3d modeling, 3ds Max, edge loops, faces, vertices
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