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Tag Archives: 3d modeling
The Bird Has a Name
This has been a busy week. And, Wow, productive. I’m pretty excited about it. I’m looking forward to more of this. I’ve got ideas and I’m getting them executed and, yeah. Just cool. I could sit back and try to … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, edge loops, edges, FunkyBird, Maya, Worm_Guy
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The Wing Got Some Detail
The first week back to the day job after vacation was a little rough. When I got up in the mornings I found myself really wanting to work on some of the stuff I had been working on while on … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, edge loops, FunkyBird, wireframe, Worm_Guy
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A Black Belt, A Leaf, Funky Bird Feet
The vacation from the day job is over. It was one of the better stay home vacations I’ve had. I decided not to fight the need to relax and not get anything done and that paid off. By mid-week I … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, Autodesk, edge loops, FunkyBird, Maya, Worm_Guy, Zbrush
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Some Weeks Are Like That
Sometimes I am at a loss of how to start a post, or even what to call it. It’s easier when I’ve done a lot during the week or learned a lot. This week, neither of those happened. So. Part … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3D sculpting, 3ds Max, Autodesk, FunkyBird, Maya
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It’s Like a Dance
One step forward. Two steps back. One step forward. Two steps back. It’s really not that bad this week. It was actually, a fairly successful week even if I don’t have a lot of cool stuff to show. I have … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, FunkyBird, Maya, pluralsight, squid, Zbrush, zspheres
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