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Tag Archives: 3d modeling
I Took a Break…
I took a break last weekend from the dinner scene. I decided I wanted to do something a bit smaller and fun. So I chose a computer bug. Or, as my Uncle called it, a digital kootie. If you know … Continue reading
Posted in 3D Art, 3D Modeling, Art
Tagged 3D art, 3d modeling, normals
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A Start at Materials
I decided that things were looking a little to plain when I rendered them for review. And, once I stacked the dishes, I was afraid they would be difficult to differentiate. To fix this I decided to add some more … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, bump map, Materials
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I Finally Committed
I interrupt my normal schedule of posts to inform you of something I meant to tell you about earlier in the week. I have finally committed. No, I have not been committed. Which is how my co-worker chose to read … Continue reading
Posted in 3D Art, 3D Modeling, Art
Tagged 3D art, 3d modeling, 3ds Max, Mudbox, Zbrush
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Now for the Plate
Once I cleaned up the corners on the bowl I had a bit less trouble with the plate. Mostly it was a matter of taking a copy of the bowl and then scaling the height down and scaling it out … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, edge loops, rendering
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A Little Further in 3ds Max
When we left off I told you about my really basic, square shaped cup that I modeled in 3ds Max. And that I had chosen to leave the corners as they were even though I knew it wasn’t correct. I … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, edge loops, turbosmooth
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