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Tag Archives: 3D art
Lights That Look Like Lights
I got the brilliant idea that I wanted to see a street light through the window. Then as I tried to get it to look just right I started to wonder just how brilliant that idea was. Modeling it was … Continue reading
Posted in 3D Art, 3D Modeling, Company For Dinner
Tagged 3D art, 3d modeling, edge loops, lights, Materials, self illumination
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PointPusher – Danny Williams
One of the highlights of the Zbrush Summit was the presentation by artist Danny Williams. He has a really great, relaxed style. He is a good teacher. Inspiring and informative and really into learning how to do things as well as … Continue reading
Posted in 3D Art, Art
Tagged 3D art, 3D sculpting, artists, Pixologic, pointpusher, Zbrush
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New Renderers – Wow.
I thought, when I first started this project that I had setup the nVidia mental ray renderer to be my default renderer. Apparently I did not. I figured out that I hadn’t when looking at some of the renders I … Continue reading
Posted in 3D Art, 3D Modeling, Company For Dinner
Tagged 3D art, 3d modeling, mental ray, nVidia, renderer
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Making a Mess, or Two, and Cleaning Up
You won’t get to see any of the pictures of the mess I made. I didn’t take any. And I’m still trying to figure out how to render the wireframe view of the models. And since to see one of … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, edge loops, flipped normals, ngons
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Something to Hold a Candle
I have some dishes, I have a table, I have adjusted the lighting. What next. I’m really developing this concept as I go along. The whole point is to learn how to use 3ds Max. And as useful as following … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, edge loops, editable poly, turbosmooth
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