Something to Hold a Candle

I have some dishes, I have a table, I have adjusted the lighting. What next. I’m really developing this concept as I go along. The whole point is to learn how to use 3ds Max. And as useful as following along with tutorials is, I think the best way to learn to use it, is to use it. Create something with it. So initially my thought was to create an easy set of dishes. Then they needed something to sit on. Really they look pretty boring still. The scene doesn’t really say much. Other than, I can make some basic items. There needs to be more. So maybe I will just finish setting the table while I figure out what story I want this to tell.

The next thing on the table is a candlestick or candlestick holder or however you want to call that. It’s purpose will be to hold a tapered candle. I think. This item was not modeled from a box. I also didn’t use the nurbs and the lathe tool. Though I really think the lathe tool is cool and awesome. Instead I used a basic cylinder with enough sections around and height wise to give me something to work with. I used the edge loop tool quite a bit so that I could extrude sections in and out. I applied the turbosmooth to it as well.

I finally figured out how to edit the item with turbosmooth applied so that I didn’t have to keep deleting the modifier and then adding it back. Once you choose turbosmooth while on the turbosmooth modifier item, check isoline display and then click on the editable poly and click on the toggle for show end result. You get these orange edges to work with in place of the ones you would be working with if you didn’t have the turbosmooth applied. A word of caution. Make sure when you are making your edits that you are clicked on the editable poly that is below the turbosmooth modifier. I made a big mess by not doing that.
square dishes on table with candle stick holder

Here’s what we have now. The dishes, on the table, and a lovely holder for a candle. I’m not keen on the color but I like the finish to it. The high gloss has texture to the scene.

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