When I sat down to finish up the walls I got on a bit of a roll and got quite a bit done. Of course it helps that there wasn’t too much on the last two walls and that most of the furniture is not only very rectangular, it’s also just blocked in. Turns out, creating blocks and putting them in place moves pretty quick.First, I had to finish up the last two walls and do something about the colors.
The window wall was only a little bit tricky. I first had to figure out where my window was to go and then I had to add edge loops so that I could delete the planes that represented the window. This gave me the gaping hole for the window. Then I had to bridge the front and outside planes to create the inside surfaces where the window is. My window isn’t fancy. I don’t have frame around the opening just a sill at the bottom. As you can see I didn’t add glass or anything like that. Right now this is really about getting the bits roughed in so no reason to get too involved. I added the sill and all the other pieces for that wall, which, fortunately were few.
The final wall has no openings, just a couple of power outlets and a door stop. Come to think of it, there might be a phone outlet that I’ve forgotten about since I don’t use it, I am fine with covering it up. Most everything else needs to be reasonable accessible. So with the few items to model for this wall it was a quick thing to finish up.
With the walls, ceiling, and floor in place and properly accessorized, it was time to do something about the textures. The walls got a basic paint texture that is pretty close to the acutal color of my wall. Since this will impact the quaility of the light and mood of the room that’s pretty important to get right. In addition, if I want to change the wall color this will give me a way to see what might happen. I got the carpet as close as I could in color and basic texture. I also had to add a light up near the ceiling. I didn’t model one, at least not for now. I just have one to show the overall behavior of the overhead light in the room, and to provide light in the room in general as it is a closed box and with out it there would be only black to see.
I decided I wanted something to see outside the window and to add a light to represent the sun so I could see how that would impact the look and feel of the room as well. So I created a plane and applied a stucco texture to it and put it outside the window, far enough away to allow the “sun light” to show through.
With all that fiddling done time to build some furniture. This went really quite fast. For the tall bookshelves I modeled one and then duplicated it. No point in doing more work that required. Then I built the other bits. I applied textures that represent the basic color and look of the object though I’m not sure my file cabinets are quite right. Still it provides a good idea of what I’ve got going on. Again, the colors will impact the feel of the room and how the light behaves so it’s important.
The only piece of furniture that I did more detailed modeling on was my desk. It’s got this curve shape to it and I thought it was important to represent that properly. What I did for this was to first create two cubes. One that represented the long side of the desk and one that represented the short side of the desk. Then I lined them up so that the out side edges were even and so that the were right up against each other. Next I created an edge loop on the long box at about the point that it matched the shorter box. What I wanted to do was to connect them. To do that I needed points that I could weld to create the one object. So I created the edge loop and then I deleted the planes that would be touching. This gave me the option to select the points and weld them and create the one object.
To get the rounded section on the desk I used a tube. I probably could have been more efficient with my tube and only had one or two height segments. I didn’t. Oh well. My solution was to add edge loops to the box combo shape to accomodate my extra points.I created the tube at the height I needed and made it just big enough that the inner faces would properly line up with the edges on of the box part. I really should have taken screen shots when I did this. It was the most challenging part. Once I got it lined up I deleted the outer faces completely. Then I deleted the inner faces except for the ones that woul create that round edge for the desk. I had to add and edge loop or two to help create the points I needed for connecting the segments from the tube to the rest of the desk top. Then I had to delete any of the faces that were going to be hidden. With that part done I could create a line/edge between the points and then I could bridge the edges to create planes in between.
As you can see I have my nicely shaped desk top now.
When I got to this point I looked at all the stuff in my virtual room and realized that there is a lot of stuff in there. And that’s not all of it. I haven’t added the desk chair yet. And I have all kinds of stuff to go on top of things, lights and monitors, and printers and so on. So that is still to come and already it seems like a lot.