Ready to Render

Everything I want is modeled. I added a camera. Time to animate and render.

I started out thinking I would bring the camera in from the left side and curve it around and then move up to the table as sort of zoom in and then look out the window. The first thing I had to figure out or remember was how to set a key frame since I didn’t want to use Auto key. Once I had that addressed I started moving the camera and setting my keys.

The default timeline for animating is 100 frames. I tried setting the animation up in 100 frames and it went so fast it made me nauseous. That was not going to work. I thought that standard movie frame rates for U.S. were 24 frames per second so when I did the calculation 100 frames is just over 4 seconds. That’s hardly enough time to see things. I decided to try 300 frames which at 24 frames per second is about 12.5 seconds.

Even at 300 frames the path of the camera didn’t work out well.

So I started over setting the key frames and instead decided to just move the camera in from the back of the room up close to the table and then a bit of a look out the window. This was much better and with less turning of the camera there was less of a feel of riding a roller coaster.

Time to start rendering. Meaning of the tutorials I have watched discuss the rendering options with regards to file output. You can render all frames straight through and output as a movie file. This means your computer is on and running for as long as it takes, or until power goes out or the program crashes. Both failures would then require starting again from the beginning. The other option is to output as individual image files and compile those into a video in a different program. The advantage is that you can render just a few files at a time and if your system loses power or crashes you can pick up at the last completed frame. There is a lot more control over the use of your computer resources this way.

I’ve chosen to go with the render a frame at a time option and once it’s complete I will then compile everything into a video file from there.

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