Started Over

I started it over. That Dragon I was working on in Zbrush? Yeah. I started over. Complete, from the beginning, from a polysphere, started over.

After reviewing the situation, the frustration, and the difference between what I did and what the book author did it became pretty clear that it was time to end the pain.

This new Dragon has a better shape and I think I’m going to like it better overall. I’ve gotten it up to the point where I need to do/add the edge loops. I was going to do that last week and didn’t.

I found I needed to review some steps in the book before I did that. At the time I was too tired to focus on reading so I’m stopped until I do that.

Posted in 3D Sculpting | Tagged , | Comments Off on Started Over

Trying Some New Things

First new thing. I’m going to try a little more succinct style of writing for this post. We’ll see how that goes.

I finally got Autodesk’s Sketchbook Pro for my iPad. I like it OK, but I don’t like finger painting on glass. So, I found a stylus that is compatible with it. That helps, though I am still learning where the actual tip is on the screen. But, it’s OK.

The stylus is the Bamboo Solo from Wacom. It came with an advertisement for the Bamboo Paper app. It’s free for one notebook. If you want up to 20 it’s $1.99. Not bad. But when it comes to apps, I tend to be cheap. I only got Sketchbook Pro because it was on sale.

I found Moleskine’s app which gives you unlimited notebooks that start at 20 pages but can be expanded. It has a bunch more features as well. And it’s free. However, we don’t seem to get along well the three of us (stylus, app, me). So I may still purchase the extra for the Bamboo Paper.

 

Posted in Art | Tagged , , , , , | Comments Off on Trying Some New Things

This Week’s 3D Sculpting Adventures

This has been a frustrating week in my 3D sculpting adventures. It seems for every one or two steps forward I take fourteen steps backwards. I’m still working on the eye/eyelid area for the dragon.

It turns out the mesh extract and then merge technique is a little tricky, or touchy, or both. A tweak in one place and then a smooth or polish results in a lump or dip in another spot. The smooth brush seems to both shrink and thicken the mesh for the eye lids. The mPolish brush feels counter intuitive. I keep forgetting to double check my sub/add setting here but I’m not changing anything so I’m pretty sure I’m using the defaults. It’s all quite exasperating after an hour or two.

I suspect, the source of my problems reside first in the size and shape of the original mask I created to make the mesh extraction. Adding to that was how and how well I adjusted the extracted mesh to meet up with the rest of the model that it was merged to.

At this point I am debating whether to back up and try the mesh extract and merge process again or to come up with something I can live with and then just move on. Even though I’m already planning on creating a new dragon from scratch once I finish the lessons in the book, the choice really isn’t that easy.

What I’ve found is that stepping back to the point where the problem starts and trying again from there seems to facilitate understanding the tools and processes. I’ve done this a couple of times already on this project and once with the eyes. I was having trouble with the inner eye lid shape getting all messed up as I was working around it. It turns out I missed a key masking step. By restarting from that point I was able to pick up, and grasp the concept of the move part brush as well as get a better handle on the behavior of the mPolish brush.

We’ll see where my patience and frustration take me next. Certainly, restarting from the mesh extract gives me a chance to practice that right at the point when I know what I did wrong, or think I do.

Posted in 3D Sculpting, Art | Tagged , , , | Comments Off on This Week’s 3D Sculpting Adventures

Just Follow the Book

I’ve decided I should probably just follow the book as I’m learning Zbrush. Well, for the most part anyway. I am already planning on starting a new dragon when I finish the lessons in the book. So I might as well just follow along and see what happens.

You’re probably trying to figure out what I’m talking about. Remember the edge loop problem I mentioned, where it was all going whacked? I found a way for it to not go whacked. I might as well have just worked with them at the all whacked out, freaked out point because I still had to fix them later because even though they looked right, they weren’t. When I stepped up a subdivision level I found that at that level the edge loops had still gone all askew and crazy. In fact, the book says to step up a subdivision level and smooth out the edge loops because they can get pinched at the higher subdivision levels. So, the smoothing has to be done at each level. I should have read a little ahead.

There have been a couple of things that don’t really match the book. I attribute this to the fact that the book is for Zbrush 4 and I have Zbrush 4r4. Fortunately the differences have not resulted in a 30 minute hunt through a wiki and then the menus and sub-menus to find what I needed.

One difference is that most of the Zbrush plugins that are available are already included in version 4r4 where I guess they weren’t in the earlier versions. So where the book steps me through downloading and installing a particular plugin, I don’t have to, it’s already there.

Another thing I’ve run into was setting the thickness when making a mesh extraction. Doing what the book says results in something not at all usable. To be fair, it could just be a typo. However, when I set the thickness to .5 like the book says, well, this made and even bigger mess than the edge loops. I found a setting of .005 worked much better.

I really like the mesh extract and think it’s going to make a big difference for me. A few of the other things that have been introduced since the edge loops are: inserting a subtool, this went much better than when I tried it on my own, I’ve now used an alpha for creating a raised area, there’s all the transpose tools like move, scale, rotate, and of course there’s the mesh extraction. What’s really cool is that I’m starting to think of how to use those in some of the other projects I’ve tried.

So I’m cruising along and making progress. I can’t wait for the weekend when I can spend even more time working on learning Zbrush!

Posted in 3D Sculpting, Art | Tagged , , , | Comments Off on Just Follow the Book

Where it Went Wrong

Everyone always posts their good work and it makes it seem so easy. It isn’t always and there is a lot of trial and error that goes on when learning new software or techniques. So I thought I would share with you what my dragon looked like when it went wrong.

What can happen when you don’t plan ahead.

Posted in 3D Sculpting, Art, Pictures | Comments Off on Where it Went Wrong