Now We Need a Seat

The basic framework for this folding chair is done and there is a back to lean against. It would help to have something to actually sit on. This should be pretty easy. Right. It really should be easy and were it a simple board or something it might be. It doesn’t, it has a little more sculpt to it than that and it’s metal.

The first really issue was deciding how to create the seat. It’s roughly square or rectangular shaped so a cube seemed like the best starting point. So I tried that first. Now it is a folding chair and I want it to be able to be folded up so I do need to properly finish out the bottom side. So with the cube shape I started by adding some edge loops and then I did some extruding to create some crisp and close edges and in the process I was able to recess those faces into the bottom. It got it all set and then added more edge loops and tried the TKD_Guy_04112015aturbosmooth modifier. I got some of the roundness in the corners that I needed but trying to get that slightly contoured look to the seat where you sit didn’t look like it was going to work very well.

Looking at it I started to wonder if perhaps using a cylinder, even with all the work to flatten the sides, might be a better idea. So I created a cylinder, flattened the sides using the soft select tool so that I would impact the selected edge more than the rest and I was able to do most of the transformation that way and then only needed a small amount of individual edge manipulation. But if you look you can see how the difference in the way the edges and points are arranged makes a difference. The first is the seat from the
cube and the second is the seat from the cylinder.

SeatWithEdges_04112015 SeatFromCylinder_04112015

Just because I thought the cylinder would give me better surface flow and edge flow doesn’t mean I didn’t still have a lot of work to do. As you can see I had pretty sharp corners at this point and they were going to need to be rounded out so I added edge loops to give me more geometry to work with. I didn’t quite expect, when I did the first one that it was going to basically loop around the corner but that’s what it did. It was a nice thing because that kept the center from getting too crowded.

I did quite a lot of manual manipulation of the points to get a nice round corner. The first one I did looked good so I started working on the next, and so on. I got them all done and realized that they weren’t quite round enough. They needed a deeper curve to them. So I started over with the point manipulation and did them all again. It took a good amount of time. The underside had to be moved too and I didn’t want the surfaces breaking through each other. Yes, at this point I was thinking that I really would have been better to get the main shape and then add the detail to the underside. Next time.

TKD_Guy_04132015bAfter the corners were rounded off I added a little contour to the seat surface. After all that was the reason for starting over with the cylinder. And now it’s really coming along. Next up, details.

 

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Weekly Update – May 1, 2015

Happy May Day! Did we all remember to set up our May Poles? Me neither.

I got a few things worked on, started, and even figured out this week. Which all in all makes for a pretty successful week. I have been on vacation from my regular job this week. Originally I thought that meant I would spend a lot of time working on projects. What it has really meant is that I slept late, a lot, and didn’t worry about waiting on the FedEx delivery on Monday, or the A/C service guy yesterday. It also made it easier to not stress too much about the water being out all day one day last weekend.

As I said, I did get some stuff worked on. I finally finished that pumpkin piece I have been working on since last fall. When I got the background completed, I became unsatisfied with the pumpkin itself. That was a little disheartening since that is where the bulk of the work is. What happened is that with the background fully saturated with color suddenly the pumpkin was washed out. It had a particle density issue, or more accurately, and color density issue. But solving that was going to require a significant commitment of time since I wanted one color for the whole thing and I didn’t want to have to remix colors over a
period of days. One day this week, I looked at it tacked to my wall and decided it was time to finish it. It was an 8 to 9 hour process. Really. And I did have to take a break in the middle because my hand was cramping. And now it is done.

20150501_101833

Yes, I did sign it twice. Once where I wanted the signature. Only to discover that the wax from the pencil was interfering with the ink in the pen I was using. And then again at the20150501_101401 bottom, where it will probably be covered by a matte but at least it’s a little more readable.

I didn’t get a lot of sketchbook time in this week. I didn’t have as much stuff plaguing me to escape my brain. So I don’t have a lot of that to show. I do have this character though. I kept trying to fill in his face until I figured out he was looking through a hole.

I did a little goofing around in 3ds Max this week. Many years ago at some fair or festival, we came across a round wooden coin like item and written on it was TUIT. The item in question is called a ‘Round Tuit’ for those people who keep saying the never get ‘around to it’. So I decided it would be fun to make a digital one. I even tried something I hadn’t done before. I of course created a very short cylinder and then I created text and Round_TUIT_04232015cextruded it to give it some depth. But I wanted to make it look like it had be pressed into or engraved into the coin. So I played around with the boolean functions to try to get it to properly extract itself from the surface of my coin. I finally got it to work using the Advanced Boolean tools. I couldn’t turbosmooth it though it makes quite a mess so I had to do a bit more manual manipulation to get the edges to look pretty.

I also worked on the sleigh project this week. I have the major part of it complete. Now it needs trim and packages and an environment to sit in. There was a lot of adjusting to this one and a bit of figuring out how to do parts. And now the base vehicle is created and it can be accessorized.

Sleigh_rev_04262015e

I got started on rigging the mannequin for animating for the TKD Guy project. That will be something to read about coming up. It looks like that is going to be fun. But maybe a little slow. Oh! And I got started on the hand target for the same project. That will also be something to read about soon, especially since I used a new process for it.

In addition to the artistic activities, as I mentioned, I had a FedEx delivery this week that was some books, mostly reference stuff on Animation and art. A really cool note, one of the books references a plate that is in one of the other books I got. And yes, when I read that that was where the picture came from, I had to open the other book and find it.

The other big deal for this week was finally subscribing to the Autodesk Entertainment Creation Suite Ultimate. More TOYS! Oh, sorry, more fabulous tools to work with. The only problem is that I am not yet able to fully register it as my contract hasn’t shown up in my Autodesk account. It has only been two days, still, I may try to get that resolved today so I don’t have to worry about it. I did get the 2016 version of 3ds Max, well and everything else. Oh my. All the changes. I tried using the workspace with the enhanced menus and was so lost. So much fun stuff!

And I apparently spent a little too much time manipulating vertices last night and my hand is a bit sore today so it looks like, I will be taking a bit longer break today and going to see the new Avengers movie.

Cheers!

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Working on the Seat Back

The frame for the folding chair was built. Next up, time to put in the seat back. I considered a few ways I could create it and finally decided that it might work if I copied part of the top of the back frame and built it from that.

To get a copy of the section of the frame I wanted I selected the polygons and then used the copy feature. Not terribly difficult. It was a little too large at this point, I needed it to fit inside the frame so I re-sized it with the scale transformation and got it to fit as best I could. So I had the top of that section but it didn’t really work as a full back. What I needed as it to be longer so I stretched it out. I selected some of the lower polygons and using the move tool transformed them so that they created more surface area and something close to the look I wanted. I had a little problem on the sides as when I did the original copy I had TKD_Guy_04082015dsome of the polygons that extended down the legs. This wasn’t going to be avoided the way I did it, I was just going to have to clean it up. It did take a little work though. Lots of moving points.

The way I created the back meant that I had this rounded bottom edge that I didn’t think I wanted. In retrospect I probably created a lot more work for myself. But I first tried sort of flattening it out and the I tried making it concave. Not much of it worked. So I cut a row or two of faces out so I didn’t have to worry about edges and point sticking through the surface as I tried to get the seat back nice and thin. I created a little mess and had to do some serious point and edge manipulation to make it look right again. It’s always fun when it comes to that because it can really make the eyes flip out.

Here are a couple of screen shots so you can see what I look at when I’m doing this. One shot is just showing the section with the point selection tool active and a solid surface look. The other shot is with the wire frame view activated so I can see everything behind as I select points.

ScreenSection_04092015a  ScreenSection_04092015b

TKD_Guy_04092015a

 

The manipulation of the points and edges to get it all looking nice was a time consuming process. I got it to a point and then had to take a break.

 

But a bit more time and patience and it was looking really nice.TKD_Guy_04092015c

TKD_Guy_04092015fAs you can see here I did manage to do something with the underside faces so that they weren’t too awful looking I ended up reconnecting the edges where I deleted faces. Part of the reason for doing this is that, when the turbosmooth modifier is applied, it will do some very odd and annoying things to lonely edges out there by themselves. So reconnecting them to each other allows for a bit better control of what turbosmooth does. Not much mind you, but some.

If you notice on most folding chairs, the back of the seat back is inset some. This is what I was trying to do that I thought it best to delete some of those lower faces. It doesn’t mean I TKD_Guy_04092015gdidn’t still end up with some issues that had to be cleaned up but I think it worked out pretty good. You can just see here that that side is inset from what it was.

I won’t say it was perfect at this point. Only that it was close enough that I felt ready to move on to the next part. The actual seat. This was it’s own challenge that included at least one do over. Check back for that adventure soon.

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Weekly Update – April 23, 2015

Another week nearly complete. Any other week and I would be lamenting the speed with which it passed. This week is a little different as I will be on vacation from my day job next week and I am very much looking forward to the opportunity to work on other things. At the moment my plans for the time include some seasonal maintenance on my home, and breakfast or brunch with a friend, and of course lots of time at the computer working on the TKD Guy project and anything else that strikes me.

I did make progress on the TKD Guy project this week. I completed the modeling work on the folding chair for the lobby. It was quite involved and so will take a couple more posts to tell you all about it. I still want it setup so that I can animate it being opened and closed easily. I started testing out how to create that rig and while I made some progress with figuring out what I need to do, I also discovered that I need to compensate for some annoying behavior. So I’m going back to the tutorials to find the one that tells about what to do for it.

With the modeling on the chair finished I decided I wanted a little break from the project and spent some time working on the dolphin sculpt in ZBrush. I think I have fixed the problem I was having with the width of the body. In the process I figured out that I had the eye in the wrong spot. I thought I had used symmetry when creating that eye and when I was looking to correct it I discovered, I didn’t. Guess it’s good I decided to fix it. This time I used symmetry and have an eye on each side. I’m still working on getting the head shape just right, along with the nose. So still some work to do but here it is now.Dolphin_04192015b

I worked a bit on the sleigh project as well. I want to add some thickness to the runners so I started on that. I made good progress and then decided to add a section that will be like a metal foot on the bottom of the runner. I got a good way to completing that and ran out of day. Running out of day is a constant problem for me. I don’t have any pictures of the changes to the sleigh. I forgot to take them before I shut down.

I’ve got a few items bouncing around in my head that will need to be let out soon. A couple will make it to the sketchbook and one will probably be a side creation in 3DS Max or ZBrush. I did manage to get a couple of other things out of my head and into a sketchbook this week.

DSCN0241_small  DSCN0233_smallDSCN0237_small

I saw a trailer for an animation that will be premiering at the Cannes Film Festival this year. It will be screening out of competition. It looks fabulous. It’s a combination of stop motion animation and CG animation. It’s called ‘Le Petit Prince (The Little Prince)’ from Mark Osborne. It’s due to be released in July in France but there is no U.S. release date yet. That has me a little disappointed. I would really like to see it.

I’m also looking forward to Pixar’s ‘Inside Out’. It is also premiering at Cannes, screening out of competition. It’s due for U.S. Release in June. I can’t wait.

I’m still working on the rigging tutorials but have decided to work along so I have a better feel and understanding of it. Just watching the tutorials is fine but I find that actually doing what they are showing as they show it, or just after, is more effective for me, for learning. And the rigging tutorials are a big part of what I will be working on next week.

And there we have it.

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The Lobby Needs Seating

I’m not quite ready to figure out how I’m going to model the small hand held target so I
decided it was time to work on seating for the lobby. Where I take Taekwondo we have a
variety of chairs some with padding and some without. I could do that. Or, I could just
make a folding chair and use several of that. Not just any folding chair though. I wanted
the basic metal one. You know, the one that, you are glad to have some place to sit but
hopefully you won’t be there long.

Something like this that I found on an Office Depot website.

I didn’t figure on how much of a challenge it was going to be to model. And where to start.
Well, with the frame. The frame for the back of the chair looks like a tube of metal so
that’s what I started with first. Not the best choice. And I figured that out pretty quick
but it meant that I had to stop and rethink what I was trying to do. I finally decided on
using cylinders and sections of a torus. I set the torus to the same number of segements as
the cylinders so that I could connect the ends. I then only created a quarter of the torus.
I copied it and rotated it and then I had the corners. Cylinders down each side and one
across the top gave me the components I needed to create the frame for the back of the
chair. I discovered on another project that if I was going to connect two components then I
had to make sure there was no face in between them. So I deleted the end faces on the
cylinder ends that were connecting to the torus sections. Then I attached them and I was
able to move them right up close and weld the points. Nice. So after a false start, I was TKD_Guy_04082015a
making progress and I was off and running on the frame. Mostly. I was able to use the frame from the back and select part of the top of it and copy just that part so that I could make the brace for the bottom part of that frame.

At this point I had the basics for the brace, I just needed to make some adjustments refine it. The extenders needed to be squished instead of completely round so I worked on that mostly using the soft select tool and some scaling. I did have to do some point or vertices manipulation to clean up the look. It was a bit rough. The whole piece had to be scaled in a little so that it would fit properly between the legs of the frame. And of course setting just the right height for it was important. I still had a seat to fit in there and those little caps to go on the bottom of the feet.

With the main frame created, creating the frame that would be the back legs was pretty
easy. What would have been easier is, after I attached the bottom brace to the frame I
selected the bottom part of the frame and made a copy of it. This would have given me the
right width of the frame and the bottom brace, without a lot of extra work. I didn’t do
that. I created a new cylinder at the height I thought I needed and then made a copy of
that so at least they were the same height. I then made a copy of the bottom brace and
moved it in between the two new cylinders. I made a little mistake in creating the
TKD_Guy_04082015bcylinders that I would discover much later. Anyway, I adjusted the spacing of the cylinders and the brace so that they were nice and tight and looked just right. When I copied the brace, I made sure not to adjust it’s location along the Z axis so that it would be at the right height. That saved a little frustration. At this point, I needed the second brace for that frame set so I copied the one that I had in place and transformed it’s position only along the Z axis this time and that was that. And easy.

I think that was the last easy part on this chair.

Now it needs the back rest part, a seat, the brackets, some bolts, end caps for the feet
and such. Just a few more bits to go.

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