The basic framework for this folding chair is done and there is a back to lean against. It would help to have something to actually sit on. This should be pretty easy. Right. It really should be easy and were it a simple board or something it might be. It doesn’t, it has a little more sculpt to it than that and it’s metal.
The first really issue was deciding how to create the seat. It’s roughly square or rectangular shaped so a cube seemed like the best starting point. So I tried that first. Now it is a folding chair and I want it to be able to be folded up so I do need to properly finish out the bottom side. So with the cube shape I started by adding some edge loops and then I did some extruding to create some crisp and close edges and in the process I was able to recess those faces into the bottom. It got it all set and then added more edge loops and tried the
turbosmooth modifier. I got some of the roundness in the corners that I needed but trying to get that slightly contoured look to the seat where you sit didn’t look like it was going to work very well.
Looking at it I started to wonder if perhaps using a cylinder, even with all the work to flatten the sides, might be a better idea. So I created a cylinder, flattened the sides using the soft select tool so that I would impact the selected edge more than the rest and I was able to do most of the transformation that way and then only needed a small amount of individual edge manipulation. But if you look you can see how the difference in the way the edges and points are arranged makes a difference. The first is the seat from the
cube and the second is the seat from the cylinder.
Just because I thought the cylinder would give me better surface flow and edge flow doesn’t mean I didn’t still have a lot of work to do. As you can see I had pretty sharp corners at this point and they were going to need to be rounded out so I added edge loops to give me more geometry to work with. I didn’t quite expect, when I did the first one that it was going to basically loop around the corner but that’s what it did. It was a nice thing because that kept the center from getting too crowded.
I did quite a lot of manual manipulation of the points to get a nice round corner. The first one I did looked good so I started working on the next, and so on. I got them all done and realized that they weren’t quite round enough. They needed a deeper curve to them. So I started over with the point manipulation and did them all again. It took a good amount of time. The underside had to be moved too and I didn’t want the surfaces breaking through each other. Yes, at this point I was thinking that I really would have been better to get the main shape and then add the detail to the underside. Next time.
After the corners were rounded off I added a little contour to the seat surface. After all that was the reason for starting over with the cylinder. And now it’s really coming along. Next up, details.



bottom, where it will probably be covered by a matte but at least it’s a little more readable.
extruded it to give it some depth. But I wanted to make it look like it had be pressed into or engraved into the coin. So I played around with the boolean functions to try to get it to properly extract itself from the surface of my coin. I finally got it to work using the Advanced Boolean tools. I couldn’t turbosmooth it though it makes quite a mess so I had to do a bit more manual manipulation to get the edges to look pretty.





As you can see here I did manage to do something with the underside faces so that they weren’t too awful looking I ended up reconnecting the edges where I deleted faces. Part of the reason for doing this is that, when the turbosmooth modifier is applied, it will do some very odd and annoying things to lonely edges out there by themselves. So reconnecting them to each other allows for a bit better control of what turbosmooth does. Not much mind you, but some.
didn’t still end up with some issues that had to be cleaned up but I think it worked out pretty good. You can just see here that that side is inset from what it was.





cylinders that I would discover much later. Anyway, I adjusted the spacing of the cylinders and the brace so that they were nice and tight and looked just right. When I copied the brace, I made sure not to adjust it’s location along the Z axis so that it would be at the right height. That saved a little frustration. At this point, I needed the second brace for that frame set so I copied the one that I had in place and transformed it’s position only along the Z axis this time and that was that. And easy.