The Jack-o-lantern 2015

The Jack-o-lantern started out as a sculpt of a pumpkin in ZBrush. I wasn’t sure if I was going to make it into a jack-o-lantern or just leave it as a pumpkin but as I got close to completing the sculpt I got curious.

That’s the best way to learn things right? To get curious. Look at something and think, ‘I wonder…’. And that’s what happened. I first decided to try to carve out the eyes. It didn’t work out quite as I had hoped. I used the insert brush in subtract mode but I had the dynamesh settings too low and I lost all the detail I’d already sculpted in.

After I fixed the dynamesh resolution I tried again, only to figure out that I needed to use subtract mode to get the results I wanted. Yeah, I forgot. Still that was pretty easy once I remembered to hold down the right keys. And it worked. I got nice indents for the eyes. IJackolantern_2015_10142015a_sm_wm did a mouth that way as well. But the pumpkin wasn’t hollow or it may have been but because of the way I added the or subtracted the eyes and mouth that’s not how it worked. If I had wanted a hole all the way through that would have been different but, because I was trying to put a hole only through the shell, it didn’t work out the way I wanted. Here’s how it looked just trying to hollow out those openings.

The teeth for the mouth were fairly easy. I just used and insert box brush and dynamesh to create those. Though I did have to do a little work with the transpose gizmo that makes me so crazy. I think I might, and I stress might, be getting a little better at it.

Still it wasn’t the way I wanted. So, to get it hollow I tried using the insert brush to subtract a fairly good size sphere from within the pumpkin. The trick here turned out to be making sure it was large enough to intersect with the openings of the eyes and mouth. It took a couple of tries and I ultimately did it twice to get the size cavity I wanted. This is how it looked after I did that.Jackolantern_2015_10142015b_sm_wm

At this point, I thought I wanted to have the top come off, like you usually do with a jack-o-lantern. So I figured out how to use the masking tool and how to split the top off. The problem that created was that I was going to have to close up the openings created by subtracting that sphere from the inside. I basically had a shell but with the top edges open so it could have been more like a mold. I did try to close things up on the top but every thing I did, I kept loosing my detail. It also wasn’t really working the way I wanted. Since it wasn’t working I decided it wasn’t worth it at that moment to try to figure out how to re-project the detail back onto the surface. So I gave up on having the top come off. I backed up and left it as it was. That did make it a little difficult to paint the inside.

When it came time for color, I chose to polypaint instead of texture. I used an alpha and aJacko_10152015a_sm_wm color spray brush for all the painting. I probably could have chosen a better material than I did but at least it wasn’t the red wax. It took a little work to find the right color for the inside and at times it seemed to fade so I had to be a bit heavy handed to get good coverage. That turned out true for the outside as well. Here is an in progress shot of the painting.

Once I got it painted I played around with the lights. I was really trying to add one to the inside of the pumpkin so it would look like it was lit from within. But that didn’t play out quite right. I tried a few different placement options and types of lights and such and it just didn’t do what I wanted. Remember, this is still in ZBrush. I didn’t take the jack-o-lantern into another program to light it or render it or even paint it. All done so far in ZBrush. Still, I got some decent lighting I could work with.Jacko_10172015a_sm_wm

Then I started with the rendering part. This I saw a little bit of at the ZBrush Summit this year and it stuck enough that I was able to poke around enough to figure out how to get the render as a file, and more importantly, how to get different render passes. And this is where it starts to get a little more involved.

So render passes are basically different types of renders of the scene. There might be one that is a mask that can be used to create a mask for say a background or a foreground, there might be a lighting pass, or a shadow pass, or a color pass. Two that can be very helpful are a subsurface shading or scattering pass and an ambient occlusion pass. The think about the different passes is they help to emphasize different area of the image. As an example, the ambient occlusion pass helps to mark the shadows and areas that aren’t seen as much. The subsurface pass can help to add a bit of depth and translucency to a material, for something like skin.

What you do with all these different passes is you take them into an image processing program and you composite them together. Depending on the order you put them in you can get different results. It seems to be very common to use Photoshop for the
compositing process. Since that is what I have, that is what I used. This project was my first attempt at compositing and I learned a lot. I had to try a lot of things. And Ijacko_10172015_final_crop_sm_wm discovered how big a difference just one pass can make. As an example here is a
composite of the image with 5 different passes. The one missing is the ambient occlusion, well and the subsurface one but my material didn’t have any of that so I didn’t get one.

It’s ok but a little dark at the top, you can’t really see the stem. Besides just the different passes I also duplicated one or two of the passes to help emphasize some feature. I put these different passes on different layers and then I set them do different modes, like multiply, subtract, and things like that. I didn’t find quite the blend options I wanted at the time but I think I know where to look now.

So with all the passes and a few duplicates things were looking good. But I wanted an ambient occlusion pass. From my reading it seems this is one of the really powerful passes you can use. It took a couple of tries to figure out how to get that out of ZBrush, but once I did and was able to add it to the stack in Photoshop it made a big difference. You can see here how it all looks more realistic and balanced.

jacko_fr_10172015_final_crop_wmI’m super pleased with the way this turned out. I could say especially with it being my first attempt at compositing, but I don’t think that is really a factor in my being please with the result. I did learn a lot of stuff doing this and I know I made some mistakes, like not labeling the layers with the type of pass that I was using. That’s ok. The next one I do, I will remember these things and it will be even better.

Happy Halloween.

Posted in 3D Art, 3D Sculpting | Tagged , , , , , , , , , | Comments Off on The Jack-o-lantern 2015

Weekly Update October 20, 2015 – Somewhat More Productive Than Expected

Since I started off my week last week with spending an entire evening reading a novel, and a good portion of the next evening finishing it, the week turned out a bit more successful than I expected. I had feared that with burning the midnight oil on Monday I would not be able to get anything done during the week due to being so tired, and yet that turned out not to be the case. I had just enough time between the day job and Taekwondo class or my work out that I was able to fit in an hour or so each night and make progress on several projects.

While I didn’t get back to rigging Sticks, I did get the stage or scene for his animation created. I needed the text of the name of the company created in 3d and in a manner that Sticks can interact with the letters. The first step was deciding on a font. Then I had to figure out how to work with them in 3ds Max and make them three dimensional. Though before I could make them 3d I had to figure out how to handle the spacing. First I created the text as just flat on the floor, as one object of text. This was to get the spacing. That was using the top view. Then using the front view I created each letter as it’s own object. That meant I had to move it into place and get everything properly spaced. That was a bit tedious. Once they were all ready I had to decide how to give them depth. I tried using the shell modifier but it did some really odd stuff with edges and points so I got rid of that. All I wanted to do was extrude the face out to add depth. So, I tried the extrude tool and it worked. Of course you have to make sure you are getting the front face. It turns out that I tried to select something not quite the front face a time or two. But it worked out. Here is a shot of how it will start out.

SGP_Scene_10172015h

SGP_Scene_asLogo_10172015a

And here is a shot of how it will end up, which is going to be part of the logo. I say part because the other part will include Sticks and he’s not in the scene yet. I even used it to set up a sort of welcome or starting page for the website. It’s just something to get started. You can see it at: http://susangproductions.com

 

I worked on the pumpkin. I decided to try to make a jack-o-lantern out of it. I was successful at it though it took a few tries and I didn’t quite get what I wanted. I did learn a bunch of stuff that I will be using the next time I want to try something like that, with a hollow interior. I also didn’t quite get the lighting I really wanted. But I learned about compositing and how to get some of the different render passes out of ZBrush. It was involved enough that I will save that for another post this week, just about the pumpkin. For now, here is a picture out of ZBrush.

Jacko_10172015a_sm_wm

And also one of the composites that I did. I used Photoshop for that part but the painting and all the render passes came from ZBrush.

jacko_fr_10172015_final_crop_wm

I worked on the alien a little as well. Mostly working out detailing and tightening that up. The alien has a name now, Greezbly, and a bit of a back story. I still want to give it a bag type of accessory in addition to painting it.

AlienSept2015_10182015c_sm_wm

I started on the pieces for the winter holiday or Christmas scene. I want to do another card like last year and have been thinking about it for several months. I have a scene already sketched out that I’m going to work on creating with maybe an embellishment or two. Here’s one of the components so far.

Snowman2015_10182015g_bgrnd_sm_wmI was going to start on it soon but a conversation with a co-worker at the day job prompted me to consider starting it sooner rather than later. That same conversation also prompted me to re-visit something I had thought about several months ago. Which is, putting some of the pieces I create up for sale as cards on Zazzle.

So, if you like the card I created last year and sent out through email, and would like a physical one for yourself, or would like to send some to friends or family, it can now be purchased from my Zazzle shop at: SusanG_Productions Store  I am working on having the new card, for this year, available by early December.

As you can see, in addition to a bit of art work, this week, I opened a store and created a small web page. It was quite busy and successful I think and that was in spite of having to spend some time on Saturday working at the day job because it was patching weekend.

I have a couple more things to do before this post goes live. I will be taking down my Patreon creator site for the time being. I may put it back up at a later date. For now I will revert it back to just a regular account. So I will remove that link from this website. I am also going to be adding a link for my Zazzle store to this website.

As for this week, I will be writing a post about the jack-o-lantern adventure as well as getting back to rigging Sticks and working on the new Holiday card. Oh, about the Halloween project. I think, for this year, that will be the jack-o-lantern. I’ll work on
something more elaborate for next year. Just don’t forget to check back soon to read about the jack-o-lantern.

Posted in 3D Art, 3D Sculpting, Weekly Updates | Tagged , , , , , , | Comments Off on Weekly Update October 20, 2015 – Somewhat More Productive Than Expected

Weekly Update October 13, 2015 – A Bit More Arting Than Slacking

I am quite pleased to share that I managed a bit more arting this past week than slacking. I can’t say that I spent endless hours in the studio working on things. I did spend some time each day or nearly such, working on some art or modeling endeavor.

I spent more time working on the Pumpkin model in ZBrush. I’m still not sure what I’m going to do with it but I think I need to decide soon and get to it. Mid-October is here and if I want it to be a Halloween piece I need to get it decided and get it finished. Though I might be close to being finished with the model of the Pumpkin. It’s come along really nice. A few more adjustments and it might be ready for color. I’m thinking I will polypaint it.

Pumpkin_Fall2015_10072015b_sm_wm  Pumpkin_Fall2015_10072015d_sm_wm

The Alien got eye-balls. Yes in no longer looks at you from gaping holes in its head. They turned out to be not too difficult to add. I think the most annoying bit was how big the sphere was when I inserted it. It was annoying primarily because it meant I had to scale it down to fit correctly. As I might have mentioned, I’m not entirely friends with the transform gizmo in ZBrush, particularly when it comes to scaling. I did however manage a truce with it and got an eye-ball scaled down to fit. Then I figured out how to duplicate the scaled down sphere. I thought there was a mirror option for that as well, and I’m sure there is but I couldn’t find it. Without the mirror option I had to place the duplicate sphere manually. Back to that transform gizmo. At least this was just to move it. I do much better with the gizmo if I’m just moving things. I’m pleased with how the Alien is coming along. Here’s a look.

AlienSept2015_10082015b_sm_crop_wm AlienSept2015_10082015c_sm_crop_wm

And I finally got back to the rigging of Sticks. When we last left off I had just started the spine portion of the rig and then of course so many things happened and I have not spent as much time working on him as I would like. However, I carved out some time this week to open up 3DS Max and get a little farther with the help of Digital Tutors. So here’s what it looked like when I last updated you about Sticks and also a couple of shots of what it looks like now. It’s starting to become a little bit of a jumble.

Sticks_3d_connected_09102015b_sm_wm Sticks_3d_connected_10112015a_sm_wm Sticks_3d_connected_10112015c_sm_crop_wmI even got in some painting this week. I think I told you about the painting of the guitar head-stock that I started right after I finished the stippling ink piece of the Telecaster guitar. Well, I confess, I haven’t worked on it that much since I first started it. I have a feeling there are several reasons at play with regards to that, and it has me, yet again, re-thinking some plans for the studio. That’s a whole other post and train of thought. Back to the painting. I managed some time to work on it this past week as well. I think I worked on it a little over and hour. And yes, those are dots. That’s sort of the point of this experiment. I want to try stippling in acrylic paint with a brush or that sort of device to see how it works versus using pen and ink which can take a really long time for some pieces, or maybe that’s just me. For now here is an updated “WIP” (work in progress) of it.

20151011_201738_sm_crop_wm

As you can see the last week turned out to be more productive than not, which really pleases me. Not just because I prefer to be productive but also because it means I made the effort to do something I really enjoy doing and want to do instead of defaulting to something else. Perhaps I will be as generous with my art this week and have more to share next week. You will have to check back to find out.

Posted in Weekly Updates | Tagged , , , , , , , | Comments Off on Weekly Update October 13, 2015 – A Bit More Arting Than Slacking

Weekly Update October 5, 2015 — After the Summit

Last week was mostly taken up with returning from the awesome ZBrush Summit at the Gnomon School in Los Angeles. Since one day was taken up with travel and the next spent getting things ready to return to work and such it seemed a little daunting at first that I would get any art in. I especially wanted to get started on something in ZBrush while I still had some of the excitement from the weekend. I figured it might get me far enough into a sculpt that I would be using some of the techniques I saw before I even realized I was doing it. I didn’t quite get that far.AlienFall2015_sm_wm

Even without getting myself totally immersed in a project I have still managed to gain a bit more comfort in ZBrush. I’ve started an alien character and made quite a bit of progress on it. I just sort of kept working on it until it had hands and even feet and then what I wanted to do with it started to come to mind.

I’ve started detailing the body with clothing, of a fashion. Partly that came about from the way the sculpt was progressing and some errant strokes across the legs that caused inspiration. I fought a bit with the feet to get them close to the shape they are and decided that would work because the alien could be wearing boots or shoes of some kind. With that I added a cuff sort of thing at the top of the alien_10032015b_sm_wmboot. I started looking at the body area and decided to add cuffs at the wrists and then the regular round collar like our t-shirts. I also added a waist band to help distinguish the body and a bit of detailing from there. As you can see, it’s all still pretty soft and I need to add the eye balls. So far, I’m quite happy with how this is working out. I have plans for the rest of the detailing and an accessory or two, as well as the eye balls. Seeing it develop to this point has been fun. I’m excited to see how it continues to progress.

One of the things I came back from the Summit with is a desire to really make better characters and to get better at sculpting in ZBrush. That, I know, takes time and practice. So I am starting by trying to work in ZBrush a few hours each week, preferably not all at once but a little bit across several days. I think doing it that way will get me more comfortable and better much faster than if I had a once a week marathon session in ZBrush. I did good last week, I think I had 4 days where I worked on the Alien and
one day where I started another piece.

Yes, it is Autumn around these parts, and thanks to a weekend of being sandwiched between two not so nice weather systems, we got a pretty good taste of the season. And it got a little wet. That inspired me to finally start on a piece that I keep saying I’m going
to do. I’ve started on a piece that I am hoping will be a Halloween piece, but it may end up being an Autumn piece.

Pumpkin_Fall2015_10052015c_sm_crop_wm  Pumpkin_Fall2015_10052015b_sm_crop_wm

In addition to working in ZBrush this week I also delivered my two pieces of art to FuManChu Cup Cakes in Charlotte to be displayed and possibly sold. I was really happy with the reponse to them by the employees. It’s always good to hear nice things about your
work. So those are being hung there either today or tomorrow before they open. If you’re in the Charlotte area between tomorrow and December, stop by and have a look. Oh, and get some cup cakes. They are really awesome.

20151002_180700-1_smAnother thing I came back from the Summit with is a desire to finish rigging Sticks and get him animated. I wish I could say that I got right on that this week. I didn’t. I was still trying to recover from the travel. I think I’m about there and this week is looking more promising for working on Sticks.

That brings things up to date for this week I think. With a bit of discipline there could be more to share next week. Check back to see if I spent the week arting or slacking.

Posted in 3D Art, 3D Modeling, 3D Sculpting, Weekly Updates | Tagged , , , , | Comments Off on Weekly Update October 5, 2015 — After the Summit

Weekly Update September 29, 2015 — All About the ZBrush Summit

Last week was basically spent in getting ready to go out to Los Angeles for the 2nd ZBrush Summit so little, wait, no art got worked on. It was pretty much a mad dash week with ups and downs and the Summit turned out to be a nice break from the rest of the world.

This was the second ZBrush Summit that the people at Pixologic have held and I really hope they decide to have it again next year. Like the first summit this one was held at the Gnomon School of Visual Effects, Games + Animation. Unlike the first one, I went out
to see this one live and I am so glad I did. It was great. I want to tell you all about it but I don’t want to bore you so I’ll try to touch on the bigger stuff.

The Summit was Friday through Sunday and was jam packed with presentations, interviews, demos, workshops and a lot of great and talented people. Rick Baker, the Monster Maker opened things up on Friday. He talked about his career and what brought him to ZBrush and his experience with it. I found it a bit heartening to hear someone of his talent talk about the stops and starts he had with it since I have had that problem. He was a great choice to get things started, no demo, no presentation, he just talked.

There were so many talented people making presentations, the guys from Face Off, Neville Page and Glenn Hetrick, as well as Ian Joyner, the team from Sideshow Collectibles, Disney Interactive, Riot Games, MPC, The Mill, Furio Tedeschi just to name a few. There was more. There was the first ever ZBrush awards. The winners chosen from and by the community on ZBrush Central. That turned out to be a ‘black tie’ affair. And in the interest of fairness Pixologic handed out ties for everyone, you had your choice of the standard or the bow. I did not get a bow tie.

20150929_105429_sm_cropThere was also the sculpt off. The sculpting for that took place on Friday, then voting was on Saturday and the winners awarded on Sunday. After Furio Tedeschi’s talk it was great to see him win the Hard Surface challenge for the Sculpt Off. I am sorry to say that I am not that familiar with the winner for the Organic challenge in the Sculpt Off.

This year they offered Workshops, this was the only part of the Summit that had a fee the rest of the event was free. There were some interesting choices for the workshops and some I would have liked to take except I felt they might be a bit too advanced for me at this stage. But there was one that was designed as being for beginners which I decided to take. I find even if I have experience with something it never hurts to reinforce the basics. In my case, being self taught on ZBrush, I probably didn’t get some basics. Because of that I signed up to take the ‘Digital Sculpting for Artists’ workshop taught by Eric Keller. I’m really glad I did.

By the end of the workshop I didn’t feel nearly as lost as I sometimes do and I learned at least 3 things that I will be using in my future endeavors with ZBrush. And that was really the point in taking the workshop. I just wanted that little extra to help me get past a couple of things that have been vexing me or delaying me.

There was so, so much information being presented that I went back to my hotel with a full brain every night. And I wasn’t the only one. On Sunday, towards the end one guy I met, Brendan, sorry I didn’t get your last name, said something to the effect of ‘who knew sitting in the dark for three days watching presentations could be so exhausting.’ And that really is true. But it was so worth it.

I wasn’t the only one who flew in from out of state to attend the Summit. I met Tyler from Texas who has been travelling around the country just to get to see it. I met Jose from Mexico City who flew in on Friday and went straight from the airport to the summit. And there was Dennis originally from France but I think he now lives in the states though I don’t remember. And then there were the presenters who came in from Canada, Antwerp, South Africa, London and I’m not sure where else. Everyone was so open and excited and
interested that it made the whole thing really enjoyable.

And it wasn’t just the attendees or the community. The guys from Pixologic and the volunteers and vendors were all friendly and open and approachable. You didn’t feel like anyone was on a pedastal or stand-offish or anything like that. They were all a bunch of really nice people that make you want to be a part of the community they are building.

I’m not sure I can pick out a favorite moment of the whole weekend there was so much good stuff happening that it might be impossible. I think I can pick out the best answer to a question this weekend. It was a question asked of Furio Tedeschi. I think the Pixologic Twitter feed has it best.TwitterPixFurioAnswer

I think my head is still spinning with all the information and great people and ideas of what to do next. It may take me a few days to get the rest sorted out so don’t be surprised if I’m still writing about it in a week or two. Thankfully the Pixologic team will be posting things to their YouTube site. I did come back with the beginnings of a game plan for really tackling ZBrush and 3D art and animation and even some ideas for my website (the other one, not that other one, that other one) and my home studio.

20150929_083946_sm_cropOf course I did have to pick up some swag this weekend as well. Mementos. I love having the coffee mug because I can take it to the day job and have it as a constant reminder of what I want to do and of the weekend, at least until next year.

Posted in Weekly Updates | Tagged , , , , , , | Comments Off on Weekly Update September 29, 2015 — All About the ZBrush Summit