One Tree Done and Now For the Next One

I finally got the last few layers of the pine tree completed.

I got the last few layers extruded out and was able to adjust them so that they have a bit better thickness than previously. Oh and the spacing. I got that worked out. It took quite a bit of adjusting things. Mostly I spent a lot of time selecting the entire set of edges that would make a loop, or full circle, and moving them up or down along the z axis or scaling them up or down along the xy axis. If I moved the loop up I had to scale it smaller and if I HolidayCard_1102bmoved it down I had to scale it larger. And the closer in under the upper layers that I went the more challenging it was to get it right. I couldn’t make too big a move up without first scaling the loop down. Otherwise it might poke out of the other geometry.

I also added the trunk of the tree. I had to extend all that back down. I had moved it all so that it was up in the tree. At some point when I did that the center point on the very bottom got way off center of everything else. I had to re-center it so that things would look right.

As I was finishing up and thinking about starting the next step I was looking at one of the wire frame view ports and thought it looked cool to see the tree in wire frame so I took a screenshot for you.HC_WireFront_1102a

The next item to go in is the Cactus.

This object, I know I want to start using a box. A rectangular box, but a box. Which I suppose is a little weird because I could use a cylinder pretty much, just as effectively. And I may end up making one that way to compare them. For now though, I have started the cactus using a tall box. I added some edge loops in the middle area where I knew I wanted to arms to branch off. I did this so I would be able to extrude a face off from the main trunk to add more geometry and create the arms. I had to make the extrusion and then I added another edge loop or two and then I rotated the face/polygon at the very end so it angled up a little. Then I had to move it up a bit. I did that in small increments a time or two and then added another edge loop and did the smale rotate and move procedure again.

In addition to the rotate and move bits, once I got the arm built I found the arm was a bit squished or deflated on one side so I had to do some scaling and even moving of actual edges to fluff out the arm.

I pretty much followed the same prodcedure for the smaller arm. Lots of move a bit, rotate a bit, move a bit, rotate a bit and add an edge loop here or there. Oh, and of course a bit of scaling and edge moving.

A look at things with turbosmooth showed that I needed a couple of edge loops on the main trunk. One edge loop towards the top to round it up a bit more and one really close to the bottom to make it more cylindrical at the bottom. HolidayCard_1102c

Without the turbosmooth modifier applied to the tree and the cactus they definitely are very boxy even with the tree starting from a cone.

It is tempting to use them this way, all rough and angular and boxy and such. I might do that by the time I get done, though that wasn’t my original vision.

For now, here is what they both look like with the turbosmooth modifier applied.

HolidayCard_1102d

 

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