I’ve had a couple of distractions this week that have made focusing on 3d model work a bit difficult. That means there isn’t a lot to share so this will be a shorter post than usual.
Distraction one is a wardrobe problem. This problem is made more difficult to solve due to a dislike of shopping, a clothing preference, and my short stature. I’m about to give up on this particular problem and just go with my backup plan.
Distraction two was far more exciting. I got test for my red belt in Tae Kwon Do. For this test, I was particularly concerned about the board breaking. I had to break a board with a tornado kick (spinning, jump, roundhouse kick). I have struggled with my tornado kick and so I’ve been putting in extra practice. I have gotten better but I wasn’t sure I would be able to break the board. So I was really happy that I was able to break the board on the first try. And, I didn’t mess up anything else too bad so it looks like I have passed my test and earned my red belt. Yay!
Though I didn’t get near as much 3d model work done this week as I might have, I did get to work on the worm guy enough so that at least now he doesn’t look quite so obscene. He’s starting to look like a worm character. I got the eye socket created. For that I used the inset and the extrude tools. I also used the extrude with some additional edge loops to start on the teeth for a big toothy grin.
After I got the eye socket in and the teeth started I realized I needed the division between the under belly side and the back. I’m not sure how to better explain that. But looking at the original sketch, I have that delineated from the nose and face down the body and back up. I could have tried to do that with just a texture but I kind of want it to be more of a physical not just visual distinction. I created that by first selecting all the polygons that I wanted to sort of inflate and then using the extrude tool. I made sure to not select the polygons in the eye socket just the ones all around it. In addition to getting the look I wanted this also created some additional geometry for the eye socket area. I still had to do a lot of tweaking of the points around the nose to make that transition from the nose to the newly extruded part smooth.
There is still a fair bit to do. I need to add the antenna. And I want to delete the side that I haven’t worked on and then mirror the other side over. I may give him arms even though on the original sketch he doesn’t have arms. I have an idea that could really work well with them. With or without arms, I also have a scene to create for him. And that doesn’t include trying to figure out how to give him some fuzz not to mention creating a rig for him. Now that I’ve passed my belt test and nearly solved my wardrobe issue, all I need to do is get the clog in my brain cleared so I can get to creating fun stuff. Come back and find out how that works out.