Last Week’s 3D Sculpting Update

It was going to be this week’s update except I’m about a week late getting it posted. So now it’s last week’s update. Sorry. So much fun to be had.

I got started on a face bust sort of thing. A few tutorial type things I’ve seen have used that as an exercise fairly early on so I decided to give it a try.

I think one of the reasons for the face exercise is because it is great for really understanding the symmetry setting. Oh yeah. This is a setting I already love. Makes getting the eyes even with each other so much easier. Same with the ears.

I discovered something really interesting that I haven’t really read about yet. It turns out that 4400+ undo history levels can easily net you an 865MB file. Yes, you read that right. The file size of one unfinished sculpt was approaching 1 gigabyte. You can delete the undo levels and make a difference in the file size. I did. The new file was about 15 megabytes.

I also found that I may still have some use for Blender. At least for a little while. I was able to export my face from Zbrush as an .obj file and then import it into Blender. I kind of knew, or thought, I could. So I tried it and it worked. I’m not sure Blender was very happy about it. I did no optimization or anything like that so my model, by that time, was over 170MB. I should try it in Lightwave since my trial for it is still active. That will give me a good test so I know if I will want to add that as the next component in my workflow.

That’s where I was around the end of last week. This week, I’ve started the dragon tutorial that is in the book I’ve got. There will be more to come.

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