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Category Archives: TKD Guy
Time to Refine
I have all the parts created and a reference or guide for the height, so now it’s time to start to refine the shapes of the different components that make up the Mannequin. As a refresher, here is what I’m … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3ds Max, edge loops, soft select
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And Now There is a Hand
I finally figured out how I would make the hand for the Mannequin. It took me a while to decide how to approach it. I considered using a cylinder with more segments on the end caps but I was still … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3D art, 3d modeling, soft select, wireframe
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The Mannequin Has an Arm
With the mannequin having legs I could finally start on the arms. Once the arms and hands are done the middle tip of the fingers should end at about mid thigh. So it helps to have the legs completed. Or … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3d modeling, 3ds Max
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Moving along a Mannequin
I got as far as placing the thigh section last time. I’ll just keep moving down the leg of this mannequin. The knee is just a sphere I had created as part of the initial rough in. I moved it … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3D art, 3d modeling, 3ds Max, soft select
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More of the Mannequin
I’ve got from the head down to the waist started. Time to get a little more done. For the pelvis, I again swapped out the cylinder for a sphere. Though I’m not sure that was the most efficient way to … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3D art, 3d modeling, 3ds Max, edge loops, scale, soft select
Comments Off on More of the Mannequin