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Category Archives: Company For Dinner
A Start at Materials
I decided that things were looking a little to plain when I rendered them for review. And, once I stacked the dishes, I was afraid they would be difficult to differentiate. To fix this I decided to add some more … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, bump map, Materials
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Now for the Plate
Once I cleaned up the corners on the bowl I had a bit less trouble with the plate. Mostly it was a matter of taking a copy of the bowl and then scaling the height down and scaling it out … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, edge loops, rendering
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A Little Further in 3ds Max
When we left off I told you about my really basic, square shaped cup that I modeled in 3ds Max. And that I had chosen to leave the corners as they were even though I knew it wasn’t correct. I … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, edge loops, turbosmooth
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Getting Started in 3ds Max
Now that all the detailed narrative of me choosing software, trying to make things with it, and all that has been covered, and is out of the way, let’s get down to the more interesting stuff. For my first item … Continue reading
Posted in 3D Art, Art, Company For Dinner
Tagged 3D art, 3ds Max, edge loops
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