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Category Archives: Company For Dinner
Ready to Render
Everything I want is modeled. I added a camera. Time to animate and render. I started out thinking I would bring the camera in from the left side and curve it around and then move up to the table as … Continue reading
Posted in 3D Art, 3D Modeling, Company For Dinner
Tagged 3ds Max, auto key, key frame, rendering
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Finishing Touches
Almost done. Well, for as far as I want to take this scene. I could, as is always the case, continue to add many more objects and components, but where to end it. I think this is enough for now. … Continue reading
Posted in 3D Art, 3D Modeling, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, edge loops, lights
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Need Another Chair
One chair just won’t do for this scene since there are two place settings so I need a second chair. I could copy the one I have and use that and be done with that. Of course, you know that … Continue reading
Posted in 3D Art, 3D Modeling, Art, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, edge loops
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Something to Sit On
The scope of this project just keeps growing. That is what happens when you do not start out with a clear and specific plan. That’s ok because that allows for freedom of creativity and happy accidents. Or the realization that … Continue reading
Posted in 3D Art, 3D Modeling, Company For Dinner
Tagged 3d modeling, 3ds Max, edge loops, scale, soft selection
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A Square Peg to Create a Round Hole.
The salt and pepper shakers were a little different to model. I am not sure I did it most efficiently. I did it the way I knew I could make it work. What I knew I wanted was to have … Continue reading
Posted in 3D Art, 3D Modeling, Company For Dinner
Tagged 3D art, 3d modeling, 3ds Max, box, edge loops, extrude, round, square, turbosmooth
Comments Off on A Square Peg to Create a Round Hole.