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Category Archives: 3D Modeling
An ‘H’ An ‘A’ and Other Stuff – Weekly Update March 1, 2016
When I decided on this Birthday card project I thought it would go a fairly quick. Since I’ve only just finished the ‘H’, I’m thinking that’s not going to be the case. I finally got the ‘H’ all nice and … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, balloons, birthday card, card, Cintiq, edges, Intuos, vertices, Wacom
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Sometimes I Wonder…But I Think It’s Going to Work – Weekly Update February 23, 2016
Sometimes I get started on a project and part way through it I wonder if I should question my sanity. If I’m lucky, I’m half way through the project or even further before this thought hits me. And if I’m … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3d modeling, 3ds Max, birthday card, card, Cintiq, edges, faces, Intuos, Logitech, M705 mouse, turbosmooth, Wacom
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Yay! That’s done. – Weekly Update February 2, 2016
Hey! Happy Groundhog Day! I’m not really sure I care if the groundhog sees his shadow. The weather is so messed up I don’t think his shadow is going to make much difference if we get an early Spring or … Continue reading
Posted in 3D Art, 3D Modeling, Videos, Weekly Updates
Tagged 3ds Max, animating, bones, enveloping, Maya, mesh, rig, rigging, video
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Just a Few More Days in 2015 — Weekly Update December 29, 2015
In case you missed it, last week was the Christmas Holiday. I had both Christmas Eve and Christmas Day off from the day job which made for a really nice 4 day weekend. I did my best to do very … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, Disney Infinity, GoZ, optimizing, polygons, wireframe, Zbrush
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It’s Always Something — Weekly Update December 22, 2015
It seems lately there is always something getting in the way of, or making it difficult to work on the things I want to work on and even the things I need to work on. And if those things don’t … Continue reading
Posted in 3D Modeling, Weekly Updates
Tagged 3ds Max, Disney Interactive, IK FK chains, rigging, wire parameters, Zbrush, Zbrush Summit 2015
Comments Off on It’s Always Something — Weekly Update December 22, 2015