Category Archives: 3D Modeling

Lights That Look Like Lights

I got the brilliant idea that I wanted to see a street light through the window. Then as I tried to get it to look just right I started to wonder just how brilliant that idea was. Modeling it was … Continue reading

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New Renderers – Wow.

I thought, when I first started this project that I had setup the nVidia mental ray renderer to be my default renderer. Apparently I did not. I figured out that I hadn’t when looking at some of the renders I … Continue reading

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Making a Mess, or Two, and Cleaning Up

You won’t get to see any of the pictures of the mess I made. I didn’t take any. And I’m still trying to figure out how to render the wireframe view of the models. And since to see one of … Continue reading

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Something to Hold a Candle

I have some dishes, I have a table, I have adjusted the lighting. What next. I’m really developing this concept as I go along. The whole point is to learn how to use 3ds Max. And as useful as following … Continue reading

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Lights And A Little Fog

As you noticed in the previous post, the light in the scene is pretty harsh. This is the default light that 3ds Max comes with. It’s great because you are guaranteed to see what you modeled but it kind of … Continue reading

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