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Category Archives: 3D Modeling
Creating the Pencil Texture
Yep, still working on the logo for Suguay Productions. I think I might be in the home stretch though. I got the texture for the pencil end created. I took the UV layout that I created into Photoshop to work … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3d modeling, 3ds Max, Photoshop, turbosmooth, UVs
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Packin’ the UVs
Last I left off, a very long post ago, I had the UVs created for each object in my scene. I have done a little more house keeping work. Each object had its own UV layout and when you brought … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3D art, 3d modeling, 3ds Max, Photoshop, UVs
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It’s Time for UV Layouts
I finished the modeling on the logo. There really wasn’t much left. I just needed to add a couple of items to stand in for a pencil line and an ink line. The most challenging bit for those was probably … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3D art, 3d modeling, 3ds Max, Digital Tutors, Photoshop, UVs
Comments Off on It’s Time for UV Layouts
I Really Thought That Would Be Easier
I had one last bit of clean up to do on the pencil side of the logo. I had that lip, near the pen side, that was left over from moving the edges to make a hexagonal shape that I … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3D art, 3d modeling, 3ds Max, cylinders, scaling, UVs
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An Answer to the Pencil Modeling Problem
As I might have stated, when I created the pencil end of the logo I chose to use a cylinder as the starting primitive. I left the smooth option selected but I chose to only create 6 sides since that … Continue reading
Posted in 3D Art, 3D Modeling, Suguay Logo
Tagged 3D art, 3d modeling, edge loops, turbosmooth, UVs, wireframe
Comments Off on An Answer to the Pencil Modeling Problem