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Category Archives: 3D Modeling
Weekly Update – April 2, 2015
I would really like to say I got a lot done this week, and I did. I just don’t have a lot of art work to show for it. If you remember I have the main character for the TKD … Continue reading
Posted in 3D Modeling, 3D Sculpting, Weekly Updates
Tagged 3ds Max, Digital Tutors, Pixologic, Zbrush
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One More Thing Before It Gets Rigged
Yeah, I thought I was done with the Mannequin too. Well really I am as far as the modeling goes. There’s just one more thing that has to be done before it is ready to be rigged. I need to … Continue reading
Posted in 3D Modeling, TKD Guy
Tagged 3d modeling, T-pose
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Finishing Up the Modeling on the Mannequin
I thought I was on a roll and was going to be finishing up the refinement of the Mannequin pretty quick. I had taken care of what I thought were the hard parts. Just the leg and foot to touch … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3d modeling, edge loops
Comments Off on Finishing Up the Modeling on the Mannequin
Weekly Update – March 26, 2015
It’s been another one of those busy weeks. At the end of last week I took a day off from my paying job so that I could continue working on things without worrying about the alarm clock going off the … Continue reading
Posted in 3D Art, 3D Modeling, 3D Sculpting, Art, Weekly Updates
Tagged Photoshop, Zbrush
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Time to Refine
I have all the parts created and a reference or guide for the height, so now it’s time to start to refine the shapes of the different components that make up the Mannequin. As a refresher, here is what I’m … Continue reading
Posted in 3D Art, 3D Modeling, TKD Guy
Tagged 3ds Max, edge loops, soft select
Comments Off on Time to Refine