Back to the Worm Guy – June 28, 2016

Remember when I said I was trying to think of all the parts I wanted for both sides of the
Worm Guy before I split him and then mirrored him? That didn’t work out quite as planned.

I did the part where I got rid of the side that I hadn’t really worked on. Then I made a
mirror copy of the side I did work on. Then, I welded them together. This was a vertex by
vertex process. Once I did that I realized I hadn’t made his top teeth. No big deal. It’s
not like creating a whole mouth full of teeth. I just created the top teeth.

Of course I didn’t make them quite long enough so they were really stubby when I applied a smoothing modifier to them. When I tried to make them longer I found they were going to run into the bottom teeth. So the bottom teeth had to be angled back into the mouth a bit and then the top teeth had to be angled out a bit. Then I could make the top teeth longer and they didn’t look so stubby.

Ok, getting close to needing color or a rig. Oh! Wait. Eye balls. I want the eye to sort of
bulge out so it needs to be a little big and yet needs to basically fit the socket I’ve
created. So I created a sphere of a good size and then sat it in the socket. It fit but not
exactly. I needed to adjust the shape of the socket a bit so that it fit better around the
eyeball. I probably could compensate for that some if I were giving him eye lids but I have
decided not to do that. So adjustments had to be made. And then I needed to do the adjustments on the other side for the other eyeball. Well, shoot.

I didn’t want to try to duplicate the adjustments to the eyesocket. I knew they wouldn’t
look right. I’d end up with a psychotic looking worm. So afer all that work, and welding, I
decided to select one side and delete all the polygons and then do the mirror copy thing
again. No biggie, right?

WormGuy_v2a_06192016c_c_sm_wm

Well, it should have been no biggie. Apparently I didn’t get the selection of the polygons at the teeth right. I ended up with an extra one or two after the mirror. I found it as I was trying to weld things again. So I tried deleting the extras and really made a mess. I broke one of the teeth pretty good. With it all together I had some trouble trying to clean it up. I couldn’t seem to get some of the polygons out of the way so that I could really see what was going on. And since I’d managed to mangle the two teeth in the front, right next to each other, I had to fix both. Hmm.

Here’s some of what I broke.

WormGuy_v2a_06192016a_c_sm_wm WormGuy_v2a_06192016b_c_sm_wm

I figured out that if I deleted the new mirrored side and then just fixed the one side, I
would be able to get to the messed up polygons and I could just mirror over the fix. Then I
didn’t have to do the work twice. So that’s what I did. All better now.

WormGuy_v2a_06192016f_c_sm_wm     WormGuy_v2a_06212016b_c_sm_wmWormGuy_v2a_06212016A_c_sm_wm

As best I can figure, what’s left for the Worm Guy is color, a rig, and then pose. Unless,
of course, I decide he needs something else. I also need to build the scene I’m going to
sit him in. I think I’ve got something that will look really nice and cheery, I just need
to build it. Hopefully it will go smoothly.

WormGuy_v2a_06212016d_c_sm_wm

I am still planning on testing Substance Painter with the Worm Guy for his color. I like
that I can download a free 30 day trial for it. I was all set to do the download and decided that since I was going to spend the weekend in Florida for my niece’s wedding that maybe I would wait until I got back to do that. I don’t want to lose 4 days of my free 30 days. What can I say.

More to come on the Worm Guy, and who knows what else.

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