A Start at Materials

I decided that things were looking a little to plain when I rendered them for review. And, once I stacked the dishes, I was afraid they would be difficult to differentiate. To fix this I decided to add some more interesting materials to the dishes. Then I realised they were still pretty boring just floating in space so I added a surface for the dishes to sit on.

Adding the surface for everything to sit on gives a bit more spatial reference. Of course it needed some sort of interesting material as well. I didn’t want just a basic material. I wanted something with a little more detail to it. So I tried adding a map to the material I chose. I wanted the tile to not just show the texture appearance, I also wanted the difference in colors. I was able to plug the texture into the bump map slot for the material and it would show like it had the grooves for the grout and the tile was raised. But I couldn’t get the color to show. I tried applying the color on the material, but that wasn’t working. I could get the colors to show in the texture component (the map). I couldn’t get the colors to flow through onto the component. I finally plugged the same texture (map), with the coloring into both the bump map slot and the diffuse color slot. Finally, I got what I wanted.

4 piece square dinner setting

 

 
It probably isn’t the correct way to do that. It worked though. So I’m going with it for now. It think it looks cool.

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