A Penguin, A Worm, and a 3D Printer

That pretty much sums up my week. Aside from the day job and the exercise bits anyway.

I worked on the Penguin very diligently this week. In addition to adding the eyelids and the eyeballs, I added some edge loops to help sharpen things up and create some distinction around the beak. I also added some edge loops on the feet to make the bones on the top stand out a little more. At that point, when I applied the smooth feature to the body I found areas that were a bit lumpy. I tried just moving the vertices on my own but that wasn’t working very well. Maya, has some sculpting tools built in now. So, to fix the lumpy, I went to find the sculpting brush. It took me a couple of tries to get it set up. But, once it was set up, it worked like a champ. Very handy.

The Penguin has more oval eyes that just round ones, I did this to fit the look. I’m not so sure it’s true to life. But it’s what looked good in the space. When I first did a test render of the model with the eyes and no material, it looked really weird. And it was difficult to see the eyes. To fix that I added some materials. Nothing fancy just, something to make it stand out and then to make the eyes stand out from the body. The whole thing rendered really dark at first so to fix that I added a couple of lights. That makes for a pretty full week. I learned, or figured out, how to add a basic material and how to add and edit some lights. 
With the Penguin modeled and time still left in my week I decided it was time to finish the modeling on the Worm Guy. The Worm got some of the same treatment as the Penguin though he didn’t need any areas to be sharpened up so no extra edge loops. He did need some smoothing with the sculpting brush. I left the Worm’s eyes basically round. I did a little shaping to get a nice iris look. And of course he is a little cross-eyed so I had to angle them just a bit inwards. I think he’s kind of cute.

Next up for the Penguin is proper materials. I may try painting on it. When I was looking
for the sculpting brush in Maya I saw something that looks like I can paint directly on my model. So I might try that. For the Worm Guy, in addition to the materials, the next thing is a simple rig that will allow me to bend him into the pose that I want without completely deforming into a mass of muck. That is the reason for a rig as far as I’m concerned.

And yes. The 3D printer has finally arrived. I ordered it over the previous weekend and it arrived on Friday. Bonus, it arrived after I got home from the hair cut so I didn’t have to worry about it sitting out front or anything like that. I did have to get it out of the box and test it first thing. Unfortunately, I neglected to read the assembly instructions first and I managed to take a chunk of skin out of my knuckle. Once assembled and properly adjusted I loaded up one of the test files that came with it and gave it a test print. I think it took about 2 and a half to 3 hours. The PLA stinks a little. I think it’s the PLA filament. It could just be the components burning off their new-ness. I think it was a little better for the second test print which I did on Saturday. At this point I think it will have to wait until the weekend for me to check. As long as those things took to print I don’t expect to be printing during the week much.

The next step for the printer is, I need to download and learn the slicer software that will allow me to convert my 3D models to code that the printer can read.

So. Full week. We’ll see how this next one goes. It looks like it may be time for more tutorials. Oh, and I need to start a new model. We’ll have to see what that will be. I’ve a couple of ideas.

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