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Monthly Archives: May 2017
Please Do Not Feed the Mondays
Yes, that’s a clue as to how last week went. It was crazy. The day job felt like someone fed Monday steroids and it took the rest of the week to recover. Things didn’t go horribly wrong, but the didn’t … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, FunkyBird, Maya
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The Bird Has a Name
This has been a busy week. And, Wow, productive. I’m pretty excited about it. I’m looking forward to more of this. I’ve got ideas and I’m getting them executed and, yeah. Just cool. I could sit back and try to … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, edge loops, edges, FunkyBird, Maya, Worm_Guy
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Workflows and Pipelines
Have you ever noticed that when you have an idea of something to create it sometimes takes a couple of iterations to get it really right? If you look at the process all the artists go through to make an … Continue reading
The Wing Got Some Detail
The first week back to the day job after vacation was a little rough. When I got up in the mornings I found myself really wanting to work on some of the stuff I had been working on while on … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, edge loops, FunkyBird, wireframe, Worm_Guy
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A Black Belt, A Leaf, Funky Bird Feet
The vacation from the day job is over. It was one of the better stay home vacations I’ve had. I decided not to fight the need to relax and not get anything done and that paid off. By mid-week I … Continue reading
Posted in Weekly Updates
Tagged 3d modeling, 3ds Max, Autodesk, edge loops, FunkyBird, Maya, Worm_Guy, Zbrush
Comments Off on A Black Belt, A Leaf, Funky Bird Feet